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U.S.G.N / server list should still work but the IP changed so you first have to edit sys/usgn.dat
and change the first line to the new IP: 217.154.200.83
After a restart it should work again. Playing works without that change as well but the game freezes a bit at startup and shutdown. It continues after a few seconds. And of course you would have to join a multiplayer game manually by IP.
Fun fact: Carnage Contest actually has a super basic Lua bot scripting API. It just never received a meaningful AI implementation because it was too much effort.
See scripts/AI/AI.lua
and https://www.carnagecontest.com/help_cmds.php?cat=ai
The current dummy AI just walks a random distance in a random direction and shoots the standard weapon in a random direction with random power (in other words: It's really strong at killing itself quickly). You can assign AI to teams in the lobby by clicking the last column aka extra setting (the one behind the team size number) multiple times until it says "AI"
You can even let AI teams fight against AI teams. I think it even uses the AI of the PC which provides the team so you could make an AI competition online. Who writes the best AI? Could be a fun but also tough challenge...
I love Carnage Contest and would love to revive the game somehow but I neither have the time nor a good idea how to do it. Also unfortunately the networking code isn't very stable so you still sometimes have connection losses which is VERY annoying in such a game. Never figured out why this happens.
Edit: I now applied the U.S.G.N. IP fix to the official download. edited 2×, last 10.11.25 08:42:27 pm