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old I love and miss this game

Seekay OP
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CS2D obviously deserves all the love and attention it gets, but I do think it's a shame CC never got as much love, so maintenance is even less worth than that of CS2D's. I tried out the official Worms games for the first time recently to play with some people, and I honestly didn't like them that much. They're so full of jank and outdated or just weird design choices that made me wish I was playing CC instead.

I would kill for an update. I know, not happening, but man, I'm trying to convince other people that CC is the goat of Worms clones, but the outdated engine with the 50fps lock, the basic terrain generation, and lack of actual bots makes it a hard sell even for all the up sides it does have over Worms.

Also I think the game isn't connected to USGN anymore, probably cause Unreal Software changed servers. Not that it really matters, it just adds a bit of delay everytime you launch the game since it's trying to check for version updates.

Anyway, long live Carnage Contest, the unsung hero who improved upon Worms (for free!), but then was forgotten to time. Big F

old Re: I love and miss this game

Mami Tomoe
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user DC made great games but none of them explained to the player how to play the game like newer games do, which left many confused.

Furthermore, it was rare for a game to have both bots and multiplayer.
It was always either/or.

Stranded had "bots", but not MP.
CC had MP, but not bots.

CS2D has both and doesn't need a tutorial because anyone who knows CS would be fine, so it solves all of the above and is one of the reasons it was such a success.

old Re: I love and miss this game

DC
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U.S.G.N / server list should still work but the IP changed so you first have to edit
sys/usgn.dat
and change the first line to the new IP:
217.154.200.83


After a restart it should work again. Playing works without that change as well but the game freezes a bit at startup and shutdown. It continues after a few seconds. And of course you would have to join a multiplayer game manually by IP.

Fun fact: Carnage Contest actually has a super basic Lua bot scripting API. It just never received a meaningful AI implementation because it was too much effort.
See
scripts/AI/AI.lua
and https://www.carnagecontest.com/help_cmds.php?cat=ai
The current dummy AI just walks a random distance in a random direction and shoots the standard weapon in a random direction with random power (in other words: It's really strong at killing itself quickly). You can assign AI to teams in the lobby by clicking the last column aka extra setting (the one behind the team size number) multiple times until it says "AI"

You can even let AI teams fight against AI teams. I think it even uses the AI of the PC which provides the team so you could make an AI competition online. Who writes the best AI? Could be a fun but also tough challenge...

I love Carnage Contest and would love to revive the game somehow but I neither have the time nor a good idea how to do it. Also unfortunately the networking code isn't very stable so you still sometimes have connection losses which is VERY annoying in such a game. Never figured out why this happens.

Edit: I now applied the U.S.G.N. IP fix to the official download.
edited 2×, last 10.11.25 08:42:27 pm

old Re: I love and miss this game

Seekay OP
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Ah yeah that works, thanks DC.

Yeah I remember the silly AI placeholder script, lmao. I'm sure programming bots into a dynamic environment, and teaching them how to use all the weapons and tools (even just the default ones, let alone user-made ones) would be a major headache. In the end you get some mad lad making a ninja rope speed demon perfectly timing long distance grenades, factoring in wind and shit

Maybe one day once you've finished Stranded III, you could make a Carnage Contest remake or sequel in Godot. Might actually be easier than an update, and a fun project in itself. Though I'd imagine you wanna make something totally new and different afterwards, which is fair. I've been thinking of making my own Worms clone in the spirit of CC, just so I can finally scratch that itch would be a good excuse to learn Godot and networking.
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