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old Resident Evil 2D - New Updates

Mr Klaus
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Hi guys, it's me again, I came to show you how Resident Evil 2D is getting!!

Mod progress:

Sprites: 95%
Maps: 60%
History: 60%
Sounds: 80%
Skins: 100%

Here are some screenshots of how it's getting:

Ada in one of the corridors of R.P.D.
IMG:https://cdn.discordapp.com/attachments/540984617306423296/543459306692149253/cs_screem_1.png


Leon in R.P.D. Hall
IMG:https://cdn.discordapp.com/attachments/540984617306423296/543459333422317578/cs_screem_2.png


Raymond outside the parking lot of R.P.D.
IMG:https://cdn.discordapp.com/attachments/540984617306423296/543459346432917505/cs_screem_6.png


Leon on the streets
IMG:https://cdn.discordapp.com/attachments/540984617306423296/543459352024055816/cs_screem_5.png


As you can see, it has changed a lot

Improved Sprites:
IMG:https://cdn.discordapp.com/attachments/540984617306423296/543460527838330909/unknown.png


If you want more details just add me on Discord: Barry Burton#6688

old Re: Resident Evil 2D - New Updates

Mora
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Well, to be honest it doesn't look good. The map is not detailed and the sprites is cartoonish. For example look at @user Masea's projects. The map you made is empty and the sprties you used looking poor. I hope these 40 more percents for improving the map's gfx part, otherwise it wont be interesting at all.
I didn't notice lua: ?%. There are some lua scripts? Or they're in process?

old Re: Resident Evil 2D - New Updates

tek69
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I think in order to rebuild the terror of the real resident evil game, you should add some sudden surprise for the players.

btw not bad, it just too cartoonish and too empty as Mora said.
Can't wait to see Mr.X.
edited 1×, last 11.02.19 09:19:37 pm

old Re: Resident Evil 2D - New Updates

Mr Klaus
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@user tek69: @user Mora: I'm using the NPCs mod by Starkkz, I already made several types of zombies and also some survivors that will help you along the way and also will have Tyrants type Nemesis that is already complete, and I will improve the sprites and leave the environments more detailed. Also I'll leave the maps darker, will also have maps in Arklay Montains. The mod will be type Resident Evil: Outbreak the recommended is 4 players for the items not to be unbalanced.
In the maps also have the soundtracks of Resident Evil 2 and 3!!

I'm just wondering how to spawn NPCs on my maps because you need the coordinates and I do not know how see :v

If you know please let me know in messages or in the Discord: Barry Burton #6688
It's because I'm not very expert at Lua Scripts :v

Here are some gameplays:

Zombies: https://www.youtube.com/watch?v=WHOlncZJjZg&t
Nemesis: https://www.youtube.com/watch?v=wklXHoiyhng&feature=youtu.be
edited 1×, last 11.02.19 11:08:45 pm

old Re: Resident Evil 2D - New Updates

tek69
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user Mr Klaus has written
@user tek69: @user Mora: I'm using the NPCs mod by Starkkz, I already made several types of zombies and also some survivors that will help you along the way and also will have Tyrants type Nemesis that is already complete, and I will improve the sprites and leave the environments more detailed. Also I'll leave the maps darker, will also have maps in Arklay Montains. The mod will be type Resident Evil: Outbreak the recommended is 4 players for the items not to be unbalanced.
In the maps also have the soundtracks of Resident Evil 2 and 3!!

I'm just wondering how to spawn NPCs on my maps because you need the coordinates and I do not know how see :v

If you know please let me know in messages or in the Discord: Barry Burton #6688
It's because I'm not very expert at Lua Scripts :v

Here are some gameplays:

Zombies: https://www.youtube.com/watch?v=WHOlncZJjZg&t
Nemesis: https://www.youtube.com/watch?v=wklXHoiyhng&feature=youtu.be


Nice, have you tried resident evil 2 remake by the way?

old Re: Resident Evil 2D - New Updates

Masea
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user Mora has written
Well, to be honest it doesn't look good. The map is not detailed and the sprites is cartoonish. For example look at @user Masea's projects. The map you made is empty and the sprties you used looking poor. I hope these 40 more percents for improving the map's gfx part, otherwise it wont be interesting at all.
I didn't notice lua: ?%. There are some lua scripts? Or they're in process?
You know it is not gonna work if you just leave my name and not my YouTube channel instead. But, still, thank you

It is very struggling to make maps that has a bunch of detail in it. To do that, you either need an astonishing ambition or an archive consists of many same themed sprites. Perhaps both concurrently might do much better than ever. Otherwise, no, it won't do.

Other than that, just like you said in your last comment about leaving the maps darker, it is the way to go. Using lights and shadows quite smartly and appropriately in pitch darkness is a must when it comes to horror.

The map aside, making the scary map really scary is another thing that is significantly difficult. It is much more than just adding some zombies and bloody corpses around the map. You may want to make some speeches with user _oops about it.
edited 1×, last 23.02.19 01:36:48 am
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