Is there a script or a way that I can play sound based on a tile selection system so that when a player enters the selected tiles defined by one entity that sound will play with the other sounds fading out and vice versa for reentering the other sound zone.
If this isn't a feature this needs to be as this would help diversify maps with various environmental specific sounds!
If someone has an alternative method for getting this done please feel free to let me know!
Thanks!