for example, no pointer if not scoped, inaccurate when moving, scoping lets you see where you aim through a crosshair but doesn't increase damage
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for example, no pointer if not scoped, inaccurate when moving, scoping lets you see where you aim through a crosshair but doesn't increase damage
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pls reply if it is a good idea and pls someone make hunger games map (deathmach,huge map,weapons hidden,and stuff like that) i think it would be awesome
but i hawe no idea how to use the editor so pls someone make it
and sory for bad english
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-Nazi Zombies (when bullet hit zombie point will +10 killed zombie +100 Have a wood thing you can repair wood thing too. [unlimited round][Respawn in next round][team])
-Survival (You can find weapons and you need to shoot each others because money will +150 There are shop system too. [you can respawn in next round][deathmatch,stranded])
-Defense (You must defense your base using weapons. u can purchase weapon, You will start with Five-Seven, You can purchase ammo. [unlimited round][team][defense)
-Base (u need to protect your team base u can level up your Base using money[team][defense])
These is awsome modes
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i think that game need a lua editor... =D
It's called Notepad++
2.- Parenting images between each one to each other (imagepos and tween movement functions should work relative to the parent image). So every time that an image is moved, every other image that was parented to it will move with it. (I have to suggest this on my previous suggestion too, so lights would move with images)
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Here:
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Quote
Command setammo (set ammo values for a certain weapon/item)
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If it's not possible (I don't think it's directly possible), I'd like to see a command which checks how much ammo a player has in his item in XX/YY.
Make command setammo extended with setting any values for bullets. Useful for scripts using weapon mods.
Also two commands for setting flash and some time.
It`s possible to remove flashing effect from spectator?
@
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edited 1×, last 06.12.13 06:33:02 pm
1) Make AWP accuracy terrible if you don't click directly on opponent.
2) Player collisions would be awesome, but with rounded detection instead of squares to slide easily upon the contact.
3) Make the game detect headshots when the aimer is on top of opponent's head uppon hitting him. 1 perfect hit would do double damage. (a perfect shot would remove 1 shot needed to kill). Also it could have that awesome sound effect from predecessor, when bullet hits the iron helmet :3
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Make radar rotate when we rotate
The view doesn't rotate with the player, why would you want to radar to move?
setpos_projectile (id, player,x,y,rot)
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no it's not? you can't remove a flying projectile
Ever heard about
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