Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies Change how scopes work. Make the screen blurry when you scope. Add time limit to how long you can stay in scope. Slight shaking when second scope.
I guess that my ideas are already posted in another topic ,but I'm posting again(They're good ones):
TR & CT for human in Zombie Mode
Upgrade NPC AI to a Bot one if possible
A command "sv_weaponname [weapon id] [new name for weapon]" ,that change the weapon name



info_buyzone
its works when buytime passed or buying disallowed
me and my friends mapmakers need this

its works when buytime passed or buying disallowed
me and my friends mapmakers need this
1. Entities in map editor are able to be stacked on top of one another. Allows for multiple uses of 'trigger_use', easier sorting of entities..etc.
2. Func_Delay can go to decimal seconds (e.g. 1.1, 1.2 seconds..etc).
3. Bomb bag as an actual, spawnable item (can be placed via editor, rcon..etc) and as an item which can be restricted like Info_NoWeapons, Info_NoWeather. Gives space for a new game-mode where T's run to find the bomb bag and whatnot.
2. Func_Delay can go to decimal seconds (e.g. 1.1, 1.2 seconds..etc).
3. Bomb bag as an actual, spawnable item (can be placed via editor, rcon..etc) and as an item which can be restricted like Info_NoWeapons, Info_NoWeather. Gives space for a new game-mode where T's run to find the bomb bag and whatnot.
Maybe, not add new NPC's but, allow you to choose in map editor to make then attack only Tr's or only Ct's...


First:The Flamethrower.
If there's a Flamethrower(The Primary)
When we switch to the other weapons(Secondary,Knife,Extra1 and 2)
There is the tank at our back.
Second:Le Editor
The Editor's new Shortcut for "Undo"(Ctrl-Z)
It just Undo's the Tiles and not the Entities.
MAKE THE UNDO SHORTCUT UNDO BOTH TILES AND ENTITIES!
Third:And as again..
Back to Ideas for CS2D 0.1.2.1
DrL has written:
And..
DrL has written:!
If there's a Flamethrower(The Primary)
When we switch to the other weapons(Secondary,Knife,Extra1 and 2)
There is the tank at our back.
Second:Le Editor
The Editor's new Shortcut for "Undo"(Ctrl-Z)
It just Undo's the Tiles and not the Entities.
MAKE THE UNDO SHORTCUT UNDO BOTH TILES AND ENTITIES!
Third:And as again..
Back to Ideas for CS2D 0.1.2.1

Oh , P.S , Can you make the Rotation Thingy for the Entities at the Editor more easy , It's difficult. I've gotta spin it till -90 or 1 or something..
And..

I Would like to suggest that the M3 and XM1014 will reach the end(wall) but scattered
Banana Bus! CHOO CHOO
Server ability to change color of fire and gas grenade.
Our pointer has a small glow around it, so when we point it in areas that match the color. It will still be able to see it.
Our pointer has a small glow around it, so when we point it in areas that match the color. It will still be able to see it.
In the new version would be imparted CS2D that someone will throw a flash as the person he turns on a white screen just will not do so lightly

On the next update when you use the auto update please don't replace the server.lua - I kinda lost a whole list of stuff there..
Also why did my FN F2000 skin get replaced? Everyone got it from the last update so I don't see why it should be replaced.
(I guess this belongs here as it is a suggestion).
Also why did my FN F2000 skin get replaced? Everyone got it from the last update so I don't see why it should be replaced.
(I guess this belongs here as it is a suggestion).
I've got a good idea. Serverside binding.
With this function you can bind client's keyboard.
bind(id, "letter", "parse")
This keys will be binded till you disconnect from server.
When you disconnect from it, the keys will be back to normal.
With this function you can bind client's keyboard.
bind(id, "letter", "parse")
This keys will be binded till you disconnect from server.
When you disconnect from it, the keys will be back to normal.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV