1
2
3
2
3
on:changeday { skipevent; }
on:changeday { skipevent; }
def_free "object",8;
def_override "object",8,X;
// Spawn Trunk
on:kill {
if (spawntimer("self")>=0){
event "iskill_wood","global";
create "item",7,getx("self"),getz("self"),3;
corona getx("self"),getz("self");
}
}