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CS2D Maps/Editor How To Make Check Ponint In MapHow To Make Check Ponint In Map
11 replies 1
I wont help you becouse u dont even try it...
Tutorial: Checkpoints
> Method 1#
- Make a ctspawn, called "spawn1"
- Make a ctspawn, called "spawn2"
- Make a trigger_move somewhere, make it trigger "spawn1off"
- Make a trigger_once somewhere, called "spawn1off", make it trigger "spawn1, spawn2"
- Make a trigger_start and make it trigger "spawn2"
Tadaaa there's your checkpoint.
Jela331 has written
Listen 2Fast4You,that's only way to make checkpoint without using lua. script
Sooo.. why would he ask how to do that in Lua in the Maps/Editor section?
Jela331 has written
I didn't see that,I pressed forum on Portal
he said that in the title. "how to make check ponint in MAP"
Alistaire has written
Tutorial: Checkpoints
> Method 1#
- Make a ctspawn, called "spawn1"
- Make a ctspawn, called "spawn2"
- Make a trigger_move somewhere, make it trigger "spawn1off"
- Make a trigger_once somewhere, called "spawn1off", make it trigger "spawn1, spawn2"
- Make a trigger_start and make it trigger "spawn2"
Tadaaa there's your checkpoint.
> Method 1#
- Make a ctspawn, called "spawn1"
- Make a ctspawn, called "spawn2"
- Make a trigger_move somewhere, make it trigger "spawn1off"
- Make a trigger_once somewhere, called "spawn1off", make it trigger "spawn1, spawn2"
- Make a trigger_start and make it trigger "spawn2"
Tadaaa there's your checkpoint.
Can't you see I made a resolution
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