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CS2D Maps/Editor DelayDelay
5 replies 1
Name:
Trigger: delay
Trigger_Delay
Name: delay
Trigger: door
Func_Dynwall
Name: door
Trigger:
The delay time will then of course be 10 sec.
Go to "edit entities"
Find "Trigger_Start" trigger name "delay"
Then find "Trigger_Delay" and normal name "delay" and put delay sec (10).
Now well if you want to open doors you should make couple of "Func_DymWall" entities and name them"delay".
I think that will work im not sure.
Trigger_Start, the names says it. It triggers something, and at the start.
Bexone has written
It's really easy.
Go to "edit entities"
Find "Trigger_Start" trigger name "delay"
Then find "Trigger_Delay" and normal name "delay" and put delay sec (10).
Now well if you want to open doors you should make couple of "Func_DymWall" entities and name them"delay".
I think that will work im not sure.
Go to "edit entities"
Find "Trigger_Start" trigger name "delay"
Then find "Trigger_Delay" and normal name "delay" and put delay sec (10).
Now well if you want to open doors you should make couple of "Func_DymWall" entities and name them"delay".
I think that will work im not sure.
It will fail. The start would then trigger the door as well as the delay (Making it already open at start). And the delay would just trigger itself and the door every 10 sec.
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