I see in one server.
![](img/smiles/confused.gif)
addhook("hit", "flamethrower_heal") function flamethrower_heal(id,source,weapon,hpdmg,apdmg) 	if (weapon == 46) 		player(id, "health") = player(id, "health")+10 	end end
dofile("sys/lua/flame_heal.lua")
addhook("hit", "flamethrower_heal") function flamethrower_heal(id,source,weapon,hpdmg,apdmg) if (weapon == 46) then player(id, "health") = player(id, "health")+10 end end
addhook("hit", "flamethrower_heal") function flamethrower_heal(id,source,weapon,hpdmg,apdmg) 	 if (weapon == 46) 	 	parse("sethealth "..id.." "..player(id, "health")+10) 	end end