However, the problem is not network library, working from scratch and trying to make game support old features is such a bother the project would never get finished.
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!However, the problem is not network library, working from scratch and trying to make game support old features is such a bother the project would never get finished.
Would have to write my own system on top of what BlitzMax offers because BlitzMax only provides the absolute mouse coordinates on screen and it does not have any sensitivity settings.
Also this would only work properly in fullscreen mode.
I don't plan to implement something like this.
If you have sensitivity issues you should consider one of the following:
change your mouse speed in general
play in window/fullscreen (depeding on what you're currently using)
play with another resolution
edited 3×, last 29.11.19 01:31:41 am
for example:
if you return 2 after modify the damage value, the hook will use that modify value as actual damage.
I will need it for custom damage because outside implementation is very tricky and lead to many branches.
P/s: Come to think about it, perhaps it's a little bit too much to ask for. Maybe I was too haste to post this. But I don't know how to remove this either.
edited 1×, last 23.11.19 08:20:26 am
please change it to
• Server name contain the quick play tag [Q]
cuz most of us would like to have all servers starts with domain e.g.:
CS2D.TK | Standard [Q]
CS2D.TK | Mix/Match
CS2D.TK | Random Weapons
CS2DGLOBAL @ RANK [Q]
No, it's ugly and totally unnecessary.
[Q] CS2DGLOBAL.TK @ RANK
[Q] CS2DGLOBAL.TK @ MIX
[Q] CS2DGLOBAL.TK @ DM
You are using [Q] in front of each your server so the problem doesn't concern you.
PS You are breaking rules cause servers with [Q] should running the Standard game mode and don't use weird Lua scripts
And u're right about the Q tag on DM server, hajesh. Its Deathmatch and not Standard, I will remove from it. But RANK and MIX are Standard public servers and doesn't have any crazy script. When we are having a match in the MIX server the script auto-remove the Q tag.
edited 1×, last 25.11.19 06:56:14 pm
I like the idea of coloring servers IN ADDITION to the [Q] but I won't remove the [Q] and I won't allow it in other positions than in the beginning. Sorry.
And yes, the cleanest "solution" (for a problem that doesn't exist at all) would be to get rid of the [Q] and to add an extra server list column for that stuff but I don't see a good reason why I should do that either. It wouldn't really change much.
@ mrc: Something like "certified community servers" would indeed be very cool but unfortunately it would also be too much maintenance overhead. Yes, I'm only talking about maintaining a list for those. I really don't want to do that.
edited 1×, last 07.12.19 01:41:49 pm
Rain/snow is looks ugly. All these particles goin' to the cente of ur screen. They're not just just placed on map but on ur screen. It takes alot of sprites for every player, but in fact it might be placed like around map with same scale thingy, but like parallax(same as 3d function, which allow us to have sprites like that).
It also would make our look of env_room better, it would became separated:
Would be good to have rain ambient - this rain noise. In the env_room this sound will be played with lower value. Why so? Because through lua u can loop it too, use sv_soundstop but the problem is that if u got a bit laggy, entering rooms and other things cause crappy image.
Same to the snow but no ambient required.
Forced 3D. [Changes Client]
mp_enable3d [I\O]
Add ID value to sv_sound and sv_sound 2.
sv_sound [ID] [sndpath]
Disable Score(TabButton) and Chat GUI/UI/HUD
mp_enablescores [I\O]
mp_enablechat [I\O]
Set Camera Position and Zoom(0.0 to 1.0 to 10.0)
Move the camera position!. but with "Tween" Effect
movcamera [plyID] [x] [y] [zoom]
Set the camera position instantly!.
setcamera [plyID] [x] [y] [zoom]
Set the old camera position(follows the player)
recovcamera [plyID]
The camera position can be retrieved with Player(id,"CamX") or Player(id,"CamY")
*Please i/we need this.
*This idea follows the rules.
edited 3×, last 29.11.19 02:22:31 am
A hudtxt with a number depending on how many players are looking at you at that time.
(I saw this in many other games)
the likes system is not adaptable to cs2d, by the renowned "Farm".