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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

r4ndxm
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Bind (or other things in options): managable and can be saved in USGN so that if you login, your options will automatically load.

PM players using USGN number and also, can chat friends even not on the same server (UI like in cs2d chat but smaller for in-game) (not sure if this is suggested already)

spawndynwall command ( )

Mute player command (like in C.S) if you don't want to see a player's messages

Ban iprange command? example 123.456.*

Ragdoll Effects lol (ignore this suggestion)

And please, do layered blocks, wall above wall, stairs and ladders, that will be cool.

(sry for bad english)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EngiN33R
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Well, now CS2D 0.1.2.4 has been released, and there are some very nice features added. Well, one very nice feature, cs2d cmd settile. However, there is something that I still feel should be addressed in the next version - sounds.

As of right now, there is not very much you can do with sounds - essentially you can only play them. You can't stop them, you can't set their volume, you can't do anything with them.

What I propose is at the very least this:

Sound functions >

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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@user EngiN33R: I support your idea.

Edit: soundplay(sid[, position) where position should be in milliseconds, if this value is empty it simply continues from the actual position. Just as soundseek, but at once.

Edit 2: Hook output. Working exactly as the hook cs2d lua hook log, but with the difference that it stops it from logging stuff into the console output.
edited 1×, last 12.04.14 08:58:37 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Xirot
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Many wishes with no results.
Waste of time.

Admin/mod comment

Tons of ideas have been realized. Every sane human brain can tell that it's impossible to implement all of them /DC

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Conscience
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user Infinite Rain has written
@user Conscience: I think that you can do it with cs2d lua hook parse hook.

Sorry for my English (I said someone says instead of someone gets), I mean this:
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rank [] out of []
kills: []
deaths: []
score: []
kpd: []

If there was a way to get these [] values when someone says rank, it would be great. This way it would be a lot easier to create your own ranking system, instead of having to go through a lot of trouble.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Conscience
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You two don't seem to get my point. I don't want to create multiple loops to get the determined rank by score out of all the ranks, I also do not want to create yet another loop to get the kpd. Also, because something can be coded in Lua, does not mean it has to.

Understand that I know how to code, and have coded for many years, but some things can be better done by the source code than Lua as goes for CS2D. This would make things a lot easier for people that want their own ranking system but do not want or know how to get these values. I am not only thinking about myself at the moment, as ideas that only you want should not and will not ever be added.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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cs2d.com has written
Changes made with settile do not affect the minimap.

I shall suggest to make minimap change whenever settile is used. Or at least for every new round.

// Edit :

I'd love to see a thing called "ButtonHeld" or "ButtonDown" in other words, something that we could check if button is held down. Like :
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if ButtonHeld(id,"w") then 
	msg("Player "..player(id,"name").." is holding w button")
end
Well I guess that would allow button checks on everything so it could be made only on serveractions/use/drop and maybe some others. I'd love to see this feature.
edited 1×, last 16.04.14 11:40:02 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Dousea
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@user Rainoth: Support your both idea. Also use new hook instead of creating new multiple function for "ButtonHeld" or "ButtonDown". The hook should be named as key. Well the arguments for the hook, id and key. id returns player's ID who press a key and key returns number of key (1 is "A", 2 is "B" etc.) or key itself in string.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

MikuAuahDark
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user Rainoth has written
I'd love to see a thing called "ButtonHeld" or "ButtonDown" in other words, something that we could check if button is held down. Like :
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if ButtonHeld(id,"w") then 
	msg("Player "..player(id,"name").." is holding w button")
end
Well I guess that would allow button checks on everything so it could be made only on serveractions/use/drop and maybe some others. I'd love to see this feature.

As long as i remember, user DC won't add this. Why? because the server can binds the keys and ruin player experience.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user MikuAuahDark: That's why I said
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Well I guess that would allow button checks on everything so it could be made only on
serveractions/use/drop and maybe some others.


And actually, I don't really see the point in
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because the server can binds the keys and ruin player experience.

as it would just make people leave. Since scripts are server-sided the player could just leave if there would be dumb enough people to make a script to mess up the controls. It's not like it would replace the binds. If the "Esc" button is not affected, the player can leave as if nothing happened.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

lenovo
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Hi us users and cs2d players. I have a nice idea for the next update for cs2d.

My idea is :

use button (trigger_use) to activate an console command.

example:

I (id 1) use the red button and ative the trigger_cmd and I get a m4a1. [trigger_use -> trigger_cmd (with equip 1 32)]

(trigger_cmd is an example)

My friend id 9 use the red button and gave 50 speed.
[trigger_use -> trigger_cmd with (speed x 50)]

x = get who have active the button
y = for all players (to admin use for exemple)

Optional : use msg2 to tell the player what he won.

Example : msg2 x "you won 50 of speed"

> comment about what you thing

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Accurator
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cs2d lua cmd addhook and cs2d lua hook usebutton will work for that.

Small example:

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addhook("usebutton","myusebuttonhook")

function myusebuttonhook(id,x,y) -- Put the button's x and y position on "x" and "y".

-- Or maybe using "if x is <button x position> and y is <button y position> then" will work too.

After that put whatever happens if the button is pressed. Remember that functions need end too.
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