Files

> > CS2D > Maps > zm_megadevelopement
Files overviewCS2D overviewMaps overview

English zm_megadevelopement >

2 comments4 kb, 4 Downloads

old zm_megadevelopement

Xx_Retro605_xX
User Off Offline

Introduction
This map is a zombie map, theres alot of hiding spots and areas you can shoot from.
I'd recommend playing with fog of war and inf ammo. The map itself is big too.
Size:
Spoiler >

Original Creator of the TileSet
Creator Of GG_BOXWORLD (I couldnt find the name of author)
Creator of the edited version of the TileSet
Aw3s0me
Misc/Other
The map doesnt have any problems, as far as i know. If you do find any problems please tell me about them. If you want you can dm or write in comments what to add!
Unreviewed
Dangerous or inappropriate content possible.

Download Download

4 kb, 4 Downloads

Comments

2 comments
To the start Previous 1 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

Xx_Retro605_xX
User Off Offline

Thank for commenting Mora.
Mora has written
Is pretty neat map layer, but I might set obstacles around 80% brightness.

Is good to having these hiding places but in most cases is a trap, if there is a wave of zombies rushing you don't have alternative way to hide/run.

I am probably gonna add some darkness, but the hiding spots being traps in most cases is something i tought of, because you would not want players always to run away and hide without even killing zombies. Atleast thats how I view a perfect zombie map.

old

Mora
User Off Offline

Is pretty neat map layer, but I might set obstacles around 80% brightness.

Is good to having these hiding places but in most cases is a trap, if there is a wave of zombies rushing you don't have alternative way to hide/run. Probably is okay since the map itself is not that small.

This also might have some botNode entities, especially corners where bots won't go due to the pathfinder between spawns. This also matter for "hiding areas".

I'm not very fan of all zombie mods ever made so I may be wrong.
To the start Previous 1 Next To the start