de_kentriot 
15 comments

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edited 10×, last 13.12.17 08:56:50 am

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15 comments



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Not bad, but there are some flaws: 1. lack of details sprites and effects on the map 2. tileset is too cartoonish and boring 3. you forgot to set sounds for grey tile at CT spawn. 4. counter-terrorists will always come faster than terrorists for 1-2 seconds at any bombspot.
Good luck with your next map.
Good luck with your next map.

hehe, i prefer my way of blending tileset
http://www.unrealsoftware.de/u_scr/u5102_59ac8df4s2.jpg?t=0%27,%27img
anyway, good as always
http://www.unrealsoftware.de/u_scr/u5102_59ac8df4s2.jpg?t=0%27,%27img
anyway, good as always

Yes, except one moment that mostly nobody would care about, that's why i suggested another way.

The water looks better now! [There is no double like so
for you :d]

The water looks better now! [There is no double like so


This water might be better aswell. But if you prefer square ones is your choice, because i dont mind them, for example.
no i didn't mean not extending it,i meant i don't want to make it so detailed,i'd love to make a 2nd part but i'm too bad at it..

Aw, i just said my feelings about that map, but not that it needed some more space for it and more around. Is just like you reading a book or watching film and there is only one part of it at the moment and you wanna for next one.
/would be good to use space after each comma you using ", "
/would be good to use space after each comma you using ", "
Thanks,but i'd like to keep it simple,you know,don't want to make such a big thing out of it,maybe i could continue with more of it,there's an underground part of the facility

By the way of water things and etc. You can use some custom tiles with fully transparent side of where the water is ending and the line approximately half transparented.
Then place at the water tile a dyn_wall with "floor" property
An example:

I like the map' construction. It makes me want for continuation of the whole around that apartment :d
Then place at the water tile a dyn_wall with "floor" property
An example:

I like the map' construction. It makes me want for continuation of the whole around that apartment :d
@
united: Thanks for pointing out some mistakes,fixed them.


I really liked the feeling and atmosphere of the map in general but here's a few things I'd like to point out:
Those walls are intended to be like that? It looks off. Really liked the steps though.

Those tiles on the entrance are weirdly blended, idk, it just looks weird. Plus that's the only entrance to the bombspot, which Ts might have a hard time entering.

This bombspot is really well done, I like how those simple trees look so great. However, gameplay wise, Ts reach it way faster than CTs so it's a bit of a disadvantage there.

Water looks to square, maybe could of blend it with the grass so it's smoother (same for all the water across the map)

PS: I liked the description of the current situation, "chop chop!"
PS2: good use of the windows/glass tiles
Those walls are intended to be like that? It looks off. Really liked the steps though.

Those tiles on the entrance are weirdly blended, idk, it just looks weird. Plus that's the only entrance to the bombspot, which Ts might have a hard time entering.

This bombspot is really well done, I like how those simple trees look so great. However, gameplay wise, Ts reach it way faster than CTs so it's a bit of a disadvantage there.

Water looks to square, maybe could of blend it with the grass so it's smoother (same for all the water across the map)

PS: I liked the description of the current situation, "chop chop!"
PS2: good use of the windows/glass tiles




