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old de_destricte

XMyRby
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Hello friends, recently I was asked: "Can you create that?" and I replied: "Of course" and after 8 hours of work, I finally did it, meet! it's the same de_destricte, what is it? this is the second part of the map de_vantage! I hope this card will please you, I was very afraid!
Friends, since you strongly resented I did this:
√ fixed!
√ new passes added!
√ the map is more balanced!
√ added more decorations, fixed almost all bugs!
× the map did not become much larger!
but
√ thanks to new passes the map is playable!

rules
√ you can use it in your server!
× you can not give it out for your!
× if you are not a bitch, do not edit!

yeah boy!

sorry for my english
edited 4×, last 20.11.17 06:48:56 am
Approved by Seekay

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565 kb, 430 Downloads

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old

The_Admiral
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The Bombspots are still too far away for the Terrorists to reach, and too close for the Counter Terrorists to defend, you can't even balance a map Properly.

old

ArlindS
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... idk not that bad
I like it!

old

Seekay
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Most of the positions of the vehicles make no sense. How did they get there? What's up with the weird road? Why does it end there, and why did a truck that is clearly bigger than the gap attempt to drive through it? And why is there a tree on the road? Speaking of trees, the tell tale sign of a mapper that doesn't really care about the aesthetics of his maps: All trees are the same size and rotation.

This is a good example of why using fancy sprites and tiles doesn't automatically make a map look good. It's how you use them, that's important.

Gameplay wasn't well thought out either. There's 3 entrances to B, but only one to A, making A the easiest to defend. The callouts are a bit odd as well. Mid doesn't really look like a mid to me. Pass? Bypass? Eh? Oh well.

At least you tried. This map can still be transformed into something half decent. Spend more time in planning the layout, it's the most important aspect of a map. And make use of common sense when placing stuff like vehicles, please.

old

Talented Doge
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It should be called de_shortvintage.

old

Lobwver
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Use the cars but not in very playable points, it will only lead to confusion of the players

old

XMyRby
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@user Lobwver: about point B, you're right, I'll fix it in the next version of the map, and I'll make a couple of new passes for point A, but I use cars as a barrier, since I do not know how to draw tiles and I lack the standard number of boxes and barriers

old

Lobwver
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So, why do you put A spot if it's unreacheable for TT
The map is really small to be considered 2v2 and it's too big to be 1v1 imo, also B seems so unfair for CT, you just can't defend it.
Seems cool in the gfx aspect, but I'm getting sick of desert themed maps

Tip: A good map is not only a goodlooking map or a well balanced map, is also a map that you can understand what is an obstacle, what is a wall, where is an obstable or where is a wall that's why you NEVER should use cars in a standard map (de_ , cs_) otherwise people will just don't understand the map at it's first sight, and sometimes that's all the impact your map has, the first impression.
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