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Englisch The new version

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alt Re: The new version

Yates
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Well at least it's not another when is the next version.

I too am curious.

alt Re: The new version

DC
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Changes so far:
Zitat
### Beta 0.1.0.1 - XX.XX.2012

FIXED
Many camera scrolling related issues
FIXED
Ovals with 0 width/height in shape maps made the game crash
FIXED
Raft did not activate itself when it should
FIXED
Replays recorded as client now contain proper weapon amounts
FIXED
Game didn't always display the inventory of the currently active team while watching replays
FIXED
Horizontal fall damage always ended the turn, even if fall damage was set not to end the turn
FIXED
Some typos/mistakes in hints
FIXED
Lua drawhud images were covered by the water and particles etc.
FIXED
Player kicks/leaves have not been recorded properly in replays
FIXED
"Kill team"-function of server has not been recorderd properly in replays
FIXED
Info about collected supply crate items was not always displayed in replays
CHANGED
You can now use numbers in all names
CHANGED
Some menu graphics have been changed
CHANGED
Improved cloud graphics and parallax cloud scrolling
CHANGED
Improved explosions with more details
CHANGED
Improved blood effects
CHANGED
Improved particle effects when destroying foliage and grass
CHANGED
The mouse pointer is now a hand (with blood particles in menu)
CHANGED
Instantly start first map of a mission if there is only one instead of showing map selection
CHANGED
Game now uses DirectX by default on Windows systems
CHANGED
You can now see the inventory of allied players/teams
CHANGED
Positions close to enemies are not blocked anymore for certain buildings (Cage, The Stake, Explosives, Sentry, Shield Generator)
CHANGED
Temporarily downloaded files are kept in memory until you close the game
CHANGED
"Basic Training" missions slightly improved
ADDED
Gravity setting
ADDED
H key to hide/show HUD (useful for screenshots or videos)
ADDED
High score mode for missions (mode=score in info.txt)
ADDED
Lua pos_drop mode for command hudpositioning
ADDED
Lua alternative border mode and offset for hudmapborder
ADDED
Lua setscore command (set high score of a mission)
ADDED
Lua getscore command (get high score of a mission)
ADDED
Lua playerweaponswitch command (disable weapon switching)
ADDED
Lua getplayerweaponswitch command (check if weapon switching is possible)
ADDED
Lua getplayerweapon command (get table of current weapon of current player)
ADDED
Lua drawrect command (draw a rectangle)
ADDED
Lua getprojectileinfo (get info about a projectile)
ADDED
Lua command hudpositioning has a new mode: pos_build_noblock
ADDED
Lua command drawhud now has a mode parameter for different rendering modes
ADDED
Lua 'id' parameter for getweaponinfo
ADDED
Projectiles can have flags too (new optional addprojectile parameter, they also inherit flags from weapons)
ADDED
$MISSION variable for paths in cfg-files/loadgfx/loadsfx (contains mission folder path)
ADDED
You now see a yellow border as dropping help for airborne weapons
ADDED
Server weaponset is saved as "CC Download" when "Save downloaded Files" checkbox is checked in lobby
ADDED
Option for random blood color (all blood particles will have totally random colors with this)
ADDED
Mission: Zombie Survival × NOT FINISHED YET
ADDED
Game mode: Fortress × NOT FINISHED YET
ADDED
Particles with feather animation (p_feather)
ADDED
Blood drop particles (p_blooddrop)
ADDED
Meat chunk particles (p_meat)
ADDED
Splatter beam particles (p_splatterbeam)
ADDED
New built-in object type: Item (behaves like a supply crate but with visible content)


This is just what I did (and wrote down) so far. More things might be added/removed/changed. Please don't ask about details.
1× editiert, zuletzt 04.09.12 23:33:57

alt Re: The new version

elrecs
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Wow, Amazing! I will wait for it

Admin/Mod Kommentar

quote removed. Please use the quote function only when it makes sense. /DC

alt Re: The new version

Sparty
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good to see this changing/adding thing

OFF-TOPIC but better if you post a Blog about CC I mean what your whatup to. same to CS2D

alt Re: The new version

Nem
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THIS! IS! DAMN! AWESOME! (sorry for that line, but that really awesome )
love the new missions

gravity settings ftw. reminds me of half-life times with sv_grav 0 lol q-p

alt Re: The new version

Johnfaber
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I'd love to be a beta tester! There are a few more things to add:
1. Klicking on the minimap while holding a weapon which is klick-activated launches the weapon as if there was no minimap.
2. The minimap is also accessible in the inventory. Not visible, but you can still click on it. Annoying if you're selecting a new weapon and the map scrolls to who-knows-where.
3.
Mehr >

Checked, seems there's no such bug. Should still be an option.
4. Additional to the +/- signs in the game settings, you can either:
-Left/Rightclick on the option, or
-Open a drop-down menu.
5. Game doesn't pause when I open the menu. Maybe it's just me, and I'm doing something wrong...
3× editiert, zuletzt 05.09.12 15:22:42

alt Re: The new version

Nem
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user Johnfaber hat geschrieben
I'd love to be a beta tester!

So, you registered a month ago, and now want be a beta tester?
Im not sure if DC will add you to "beta testers list" which doesnt exist at all.
But im sure that he testing game himself while making it. If there would be bugs when its released - its released! so, go on, play and report some bugs.

alt Re: The new version

Jela331
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user DC hat geschrieben
Changes so far:
Zitat
ADDED
Game mode: Fortress × NOT FINISHED YET


Heh, I remember when I sent you an email with that idea.

alt Re: The new version

DC
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user KiRa_3 hat geschrieben
No console for carnage contest?

There is a "console" in Carnage Contest (hold tab) but it's output only.
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