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English Balancing

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old Balancing

Reaper
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Hi,

This thread should be used to make CS2D more balanced. Please don't comment any suggestion just make new ones (so be sure to read the last one)

Weapon switch delay: switching a weapon takes half a second to be ready for usage.

Zoom Mode:
1. remove the regular crosshair and the laser.
2. You have to stand still durring snipering otherwise you aim will be very random(like source and 1.6)
3. the pointer has to be exact over the enemy at the moment you shoot, otherwise it will deal less damage

Shield:
If your pointer is exactly above the enemy you will deal a bit damage
You shouldn'd be able to defuse a bomb, when your shield is active

Nades:
a flash should be less effective, if you turn away.
2 fire modes, mouse 1: explode at pointer (if reachable) mouse 2: bounce he

Modify the damage of every single weapon

old Re: Balancing

Lee
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For the zoom mode, number 2 causes people to camp and there's no need to remove the crosshair since it's not 1hitko. For 3, it's not a very good idea since almost no one snipes by having they're cursor on the player. The more practical method is to induce zones of vulneralbility and such. But for the awp, it should be 1 hit ko at anywhere on the body (even on the arms...)

old Re: Balancing

mrc
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Knife stab: use knife_stab.wav sound

Nightvision: nvg.wav is missing in the *.zip

Famas ammo: 25/90
Famas burst: Its not full automatic burst... make a delay for every 3 bullets... and famas burst-sound

Galil cash: $2000
Galil ammo: 35/90

Glock: Use different sounds for normal and burst mode

Use all deploy and reload weapons sounds

Silencers take less damage...

and would be good if the shoot was in the same line of the laser... if walk, its more difficult to hit, if u are "camping" the shoot will be perfectly as laser is...

btw, sorry for english...
edited 2×, last 03.08.08 03:53:10 am

old Re: Balancing

Reaper
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You shouldn't be able to change the fire mode durring shooting.

old Re: Balancing

Guest

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reaper what u've suggested for the sniper is stupid.

the crosshair should stay, but the little red-laser-guide should be deleted, and the sniper needs a bit more delay then the old cs2d, that makes it fair. bu tkeep the crosshair for realistic's sake

old Re: Balancing

FlaMeZ
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nah sniper is too strong.

delete laser and old crosshair! And you have to stand still you shoot or it will strew hard.

m4 silencer.. if you turn on m4 shall more strew!

Fix Galil/Famas Ammo: 35/25 and make famas bit more dmg then galil.

Shield shall be a bit smaller, so that you can shoot besides on Enemy, also diagonal u can hit enemy, now u can only hit from behind and side.

I think Scout should make less DMG.. With zoom and enemy no or with armor (idk) u make 70 dmg.. And awp 100.. Scout is to strong..

I dont know but M4 sounds with Silencer other like in 1.6.. or got i just some mistake in my ears?

In my opinion AK is too weak against m4...

In 1.6 Ak makes more Damage but strew more.

Then 1 thing:

in 1.6 You buy M4:

B - 4 - 3 in cs2d you buy so an aug.!
B - 4 - 2 ist the m4... thats bad
Make it like 1.6!
I ever buy Aug instead of M4

old Re: Balancing

Reaper
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Gast has written
reaper what u've suggested for the sniper is stupid.

the crosshair should stay, but the little red-laser-guide should be deleted, and the sniper needs a bit more delay then the old cs2d, that makes it fair. bu tkeep the crosshair for realistic's sake


I only suggested to delete the green/blue/yellow/red crosshair in the middle, the lines should stay (and it's not even hard to hit with them), many games use snipercrosshairs like this (CoD, DoD, WS:ET)

Smoke:

You shoudln't see anything when you hide in a smoke. then whole display should be greyed out.
edited 1×, last 03.08.08 03:42:24 pm

old Re: Balancing

FlaMeZ
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Yeah stay in smoke: See not more... Like overall a smoke over x^^

old Re: Balancing

mrc
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oh yeah, hehe...
the buy menus is wrong...

Well well, I think DC knows all the changes it needs...
Lets wait for further updates, then if he forget something
he will be able to accept some suggestions about it....

old Re: Balancing

sOn_of_a_BirCH
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I think the game is just perfect, if you played it alot you don't recgonize teh bugs

old Re: Balancing

Lee
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Again, DC never intended for this to be an exact replica of 1.6 so please stop posting about its differences. Read the Suggestion topic if you must, he have already stated that he will do what he wants not what ppl are whining about.

Also, please read the topic, this is about balancing the game, not about why it's not like 1.6...

old Re: Balancing

FlaMeZ
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leegao has written
Again, DC never intended for this to be an exact replica of 1.6 so please stop posting about its differences. Read the Suggestion topic if you must, he have already stated that he will do what he wants not what ppl are whining about.

Also, please read the topic, this is about balancing the game, not about why it's not like 1.6...


Yea, its about balancing - and the balancing in 1.6 is nearly perfect - so just look to 1.6 and try to convert it in 2 dimensions

old Re: Balancing

Lee
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FlaMeZ: You're funny If 1.6 was so balanced why don't you just make 2D the exact same as 1.6? Don't forget to add the head shots, the recoils when you get hit, the acceleration and deceleration when you move your mouse. Hell, why don't you just make CS2D into 3D then? I'm sure it'll be more the balanced then. Dude, look at the game, it's 2D. You can't make a 3D game into 2D and expect the same features as well as a balanced game. Making AWPers camp is just plain dumb. Making anyone camp just so they can get an accurate shot is worse. Remember this is top down not first person. And the buy menus, please tell me how this makes the game more balanced because I can't think of a single reason except to ignore DC's previous statements on that he doesn't want a replica of 1.6. And for the smoke, if it's so detrimental to both sides then don't even add it into the game. The weapons and gears in 2D serves a completely different purpose than their counter-parts in 3D. What you people want is to make a good game extremely unplayable just so it'll be the same as CS1.6

Well here's a wake-up call. If DC wanted to make a 1.6 clone he would never have made it 2D. The reason why 2D attracts people is because it takes the same elements from CS, but uses them to serve completely different purposes. I'm pretty sure that if most of the suggestions found in this topic came true (except for the movement) then the game would lose its appeal to pretty much 70 to 80% of those who currently play this game.

And also, please remember the topic is how to balance the game, not throw in whatever the hell you want.

old AWP sniper rifle

KimKat
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My idea for the AWP is to change it to a hard hitting machine (don't take it personal), I'm thinking of the aim basicly, since it has a overall black background it's kind of hard to aim with it, make the weapon to some sort of 95hp killer, removing player's 95hp's perhaps in medium zoom or something, unless that's already done that is.

Although I know that'd might be bad in some ways, but that's how I would realize it in balancing.
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