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English Team Deathmatch VIP - Hostages

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old Team Deathmatch VIP - Hostages

NanuPlayer
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Hello us i was wondering if there is any script that makes V.I.P and hostages spawn at Team Deathmatch Mode because i want to use them for better Mode in cs2d.

if you can help, please help.

old Re: Team Deathmatch VIP - Hostages

mrc
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VIP spawn with VIP game mode only and Hostage with entity only. If you want both, edit a map and add Hostage entities and play using VIP game mode. If you want players to respawn, you will need to make it using scripts.

old Re: Team Deathmatch VIP - Hostages

NanuPlayer
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im bad at scripting also im absolutely sure this script might be extremely hard for most users so if anyone can do it, its going to help so many people.

old Re: Team Deathmatch VIP - Hostages

NanuPlayer
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the script makes vip and hostages spawn at team deathmatch mode and if vip died the game doesn't end, it continue normally, also this might help alot of people if they wanted to do something like this.

old Re: Team Deathmatch VIP - Hostages

Cure Pikachu
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And unfortunately, hostages (and also default VIP) only spawn in Standard game mode. So you'd have to script a custom respawn system and also a pesudo-VIP thing too. But there's nothing you can do about the round time, it can't be unlimited like in DM/TDM mode.

old Re: Team Deathmatch VIP - Hostages

Mami Tomoe
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@user Cure Pikachu: cs2d cmd mp_roundtime can be set to 100 (unlimited).

CS2D servers will never be filled either, so you can have 2 bots on either team that are outside of map boundaries just keeping the round alive.
Add to that a simulation of what would be the "click to respawn" feature of DM/TDM and you've got yourself what he's asking for.

old Re: Team Deathmatch VIP - Hostages

LoaderFRA
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And if you create a map with editor without script. A map with button trigger_use, with a hostage.png, and trigger_move (escape hostage=rescuepoint) for the victory. For the VIP, use hat
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