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Projectile explodes in a certain tile property
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edited 1×, last 04.12.20 05:00:18 pm
See how I've done this for flares: https://unrealsoftware.de/forum_posts.php?post=428694&goto=428722#post428722

It should work. We cannot simply predict whether those x and ys are in tiles or in pixels for you. Share the whole code.





