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------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 - www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-- initArray
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
-- Menu
function sample.classes.classmenu(id)
menu(id,"Select your Class,Zombie1,Zombie2,Zombie3,Zombie4,Zombie5,Zombie6,Zombie7,Zombie8,Zombie9")
end
-- ServerAction
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id,act)
if (act==1) then
sample.classes.classmenu(id)
end
end
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="Select your Class") then
if (sel>=0 and sel<=9) then
sample.classes.class[id]=sel
end
end
end
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id,team)
if (player(id,'bot')) then
parse ("strip "..id.." 0")
sample.classes.class[id]=math.random(1,9)
end
-- Zombie1
if (sample.classes.class[id]==1) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 100")
return "86";
end
-- Zombie2
if (sample.classes.class[id]==2) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 206")
parse ("speedmod "..id.." 10")
return "86";
end
-- Zombie3
if (sample.classes.class[id]==3) then
parse ("setmaxhealth "..id.." 100")
parse ("setarmor "..id.." 201")
return "86";
end
-- Zombie4
if (sample.classes.class[id]==4) then
parse ("setmaxhealth "..id.." 125")
parse ("setarmor "..id.." 75")
return "86";
end
-- Zombie5
if (sample.classes.class[id]==5) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 30")
return "86";
end
-- Zombie6
if (sample.classes.class[id]==6) then
parse ("setmaxhealth "..id.." 75")
parse ("setarmor "..id.." 25")
return "86";
end
-- Zombie7
if (sample.classes.class[id]==7) then
parse ("setmaxhealth "..id.." 250")
parse ("setarmor "..id.." 204")
return "86";
end
-- Zombie8
if (sample.classes.class[id]==8) then
parse ("setmaxhealth "..id.." 250")
parse ("setarmor "..id.." 203")
parse ("speedmod "..id.." -10")
return "86";
end
-- Zombie9
if (sample.classes.class[id]==9) then
parse ("setmaxhealth "..id.." 200")
parse ("setarmor "..id.." 100")
return "86";
end
end
addhook("say","sample.classes.zombie")
function sample.classes.zombie(id,txt)
if (sample.classes.class[id]==1) then
if (txt=="!bomb") then
x = player(id,"tilex")
y = player(id,"tiley")
parse("spawnitem 86 "..x.." "..y)
end
end
end
addhook("projectile","hook")
function hook(id,weapon,x,y)
if (sample.classes.class[id]==1) then
if (weapon==86) then
parse("equip "..id.." 86")
end
end
end