Unknown values in the map fileDarkSTREAKS User Offline 05.06.17 12:44:23 am When reading the map file, I met 2 unknown values. I would like to know their purpose. The title of the file consists of: Start heading 10 byte values Boolean backghroung scrolling Boolean map blending Unknown value. Has appeared in the new map format and is always 2. The size of the tiles (0 - 32, 1 - 64). Not used Not used Not used Not used Not used Not used 10 int32 values Unknown value. Author USGN + 51 Daylight Time Not used Not used Not used Not used Not used Not used Not used 10 string values AuthorNick Client version Not used Not used Not used Not used Not used Not used Not used Not used Unknown string value etc. If anyone knows what all the unknown values in this list are for - write to me about this, please.
Re: Unknown values in the map fileDC Admin Offline 05.06.17 12:51:13 am It's all* documented here http://www.unrealsoftware.de/files_pub/cs2d_spec_map_format.txt Note that the first int (system uptime when saving) is not used for anything. So nothing will break if you just put something else - like 0 - there. *except for that tile size stuff that SQ sneaked in without telling me... edited 2×, last 05.06.17 01:03:42 am
Re: Unknown values in the map fileSQ Moderator Offline 05.06.17 01:05:42 am Oh, I forgot to document it. New byte was introduced for 64px tileset format.
Re: Unknown values in the map fileDarkSTREAKS User Offline 05.06.17 01:37:21 am DC has writtenIt's all* documented here http://www.unrealsoftware.de/files_pub/cs2d_spec_map_format.txt Note that the first int (system uptime when saving) is not used for anything. So nothing will break if you just put something else - like 0 - there. *except for that tile size stuff that SQ sneaked in without telling me... Thank you so much! The documentation helped me a lot.