Counter-Strike 2D 1.0.0.2
176 replies I found a bug which exist only in OpenGL mode. If you're trying enter to the options the game got crash. You have to be on the server and it doesn't work on local server (new game).

I found a bug which exist only in OpenGL mode. If you're trying enter to the options the game got crash. You have to be on the server and it doesn't work on local server (new game).
I figured out it has to something with "force" lighting option too. However, I was able to reproduce it only once.
PS: The majority of the issues were fixed this morning. It should be way more stable now.
MAC and Linux builds are now available to download.
edited 1×, last 02.05.16 01:44:10 pm
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DC: , you forgot to add support of decimal numbers in trigger_delay.
No, I'm serious, better place one trigger_delay with delay 0.3 than 15 trigger_delay with delay 0.

No, I'm serious, better place one trigger_delay with delay 0.3 than 15 trigger_delay with delay 0.
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
Updated my CS2D. System - Win7 x64.
There's a problem, if I do Alt + Tab during the game, I can not deploy the game back.
There's a problem, if I do Alt + Tab during the game, I can not deploy the game back.

I'd like to use reqcld to get checksum of file but here is a problem because hook clientdata return only checksum in data2 and variable data1 is empty. Can you add path of requested file in data1 cuz sometimes UDP packages can arrive in a different order.
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st0rm-: That was already reported. Try to use OpenGL instead of DirectX to fix it))
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10/10
Best update to do with images ever.

I'd like to use reqcld to get checksum of file but here is a problem because hook clientdata return only checksum in data2 and variable data1 is empty. Can you add path of requested file in data1 cuz sometimes UDP packages can arrive in a different order.
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st0rm-: That was already reported. Try to use OpenGL instead of DirectX to fix it))
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If it's happening, it's still a bug.

Looks quite good and especially the welcome music impressed me, whether I'll keep it I don't know at this time

Edit: Well, I don't really understand why it was necessary to take




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Jite: That's why the old ones are still kept in a mod pack. The reason for this change is to make CS2D look better and in my opinion is working. You can always change the look of the game, so I don't see why the default changes should hold you back.

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Yates: Okay, well. That's a reason. I think that I keep them because it isn't horrible but I only wanted to know why it is like it is now. Thank you.



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Jite: Thanks for liking my original skins more than the new ones. 
I expected that some people might prefer the old ones, that's why they are still there as classic skin mod (use the mod tab in the launcher).
The new skins have a smoother outline and are more suitable for scaling in different resolutions.
They are made by
smn btw, the file is
CS2D Overhaul (114)
Regarding the tab out issue: I recommend to either use OpenGL or to run the game in a window.
SQ is trying to find a way to solve this issue.


I expected that some people might prefer the old ones, that's why they are still there as classic skin mod (use the mod tab in the launcher).
The new skins have a smoother outline and are more suitable for scaling in different resolutions.
They are made by



Regarding the tab out issue: I recommend to either use OpenGL or to run the game in a window.

Also when I force the launcher to run with directx the screen starts to blink after the last text "initizalized".
But when I run the original .exe this don't happen wtf?
But when I run the original .exe this don't happen wtf?
"Nothing to fear, nothing to doubt" - Blank Banshee
Nice update, thanks!
I found the following problems:
The Linux client crashes when trying to load a map in the map editor.
Map shadows don't show on background tiles, i.e. squares without an actual tile. Not sure if this is a bug or a new limitation?
I found the following problems:


happy camper n Informal a happy, satisifed person (esp in the phrase not a happy camper)
Sometimes the radar display previous maps that you have played. E.g Played on shotgun map, then I went to dust_2. The map in radar still was shotgun.

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Kingakis: I will check. Thanks for reporting!
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Happy Camper: Having no map shadows on tile #0 is intended. The Linux editor issue is weird, I'll investigate that.
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rzvthePsycho: Okay you're not the first one reporting this. Will put it on my todo and try to fix it.

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