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if (something) then
-- Change "something" variable value to false
something = false
-- If otherwise (false)
else
-- Change "something" variable value to true
something = true
end
something=not something
-- Create random new variable which has false value
something = false
-- Add new "say" hook which triggered when player say something to "sayhook" function
addhook ("say", "sayhook")
-- Create new function for "say" hook
function sayhook (id, message)
-- Check if "message" is "!something"
if (message == "!something") then
-- Check if "something" variable is true
if (something) then
-- Change "something" variable value to false
something = false
-- If otherwise (false)
else
-- Change "something" variable value to true
something = true
end
end
end
Variable = 7
addhook("example", "myExampleFunction")
_G.addhook("example", "myExampleFunction")
table = {1,2,3,4,5,6,7,8,9,10}
table = nil
table = {1,2,3,4,5,6,7,8,9,10}
for i in pairs(table) do
table[i] = nil
end