English CS2D Bug Reports

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31.12.15 06:41:10 pm
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Mami Tomoe
User
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oh okay nice alias btw #willuse
It's hard being the best girl in the whole entire world
31.12.15 06:44:45 pm
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Cure Pikachu
User
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user DC has written:
You can even do this:
Code:
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alias "4" "echo lol"
kill 4

result: you will commit suicide and the console will say "lol"

No it doesn't. It will completely ignore the last command if you are alive.
IMG:https://i.imgur.com/DeSeUxC.png
IMG:https://i.imgur.com/xpsyQRX.png
06.01.16 11:29:35 am
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MaxmyA_TN
BANNED
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How we can fix thats you call a shitty bug uh?
so do you have any ideas for ?
DC Is so lazy for he add a new modifications >:/
31.01.16 10:44:11 pm
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mrc
User
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At Server Details:

Lua Scripts: On/Off
Server uses lua scripts: No scripts/Remove from Favorites

Both are the same thing, and the Remove from Favorites there doesn't make sense.
IMG:https://cdn.discordapp.com/attachments/1048445028361584671/1064255558372302979/cs2dbr.png
06.02.16 04:43:30 pm
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Mora
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Idk if it were reported:
Wallhits not working for silinced weapons and that's shitty :
IMG:http://i.imgur.com/TstLIpP.png
06.02.16 05:32:46 pm
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THEMUD
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@user Mora: It's actually not a bug, @user DC made it intentionally to make the game looks a bit realistic.
I don't know what I'm doing with my life.
06.02.16 08:43:58 pm
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Mora
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@user THEMUD: realistic? maybe i'll surprise you but.. not the matter if you attacking from silenced weapon or not, anyway you hit the wall, and it will be broken or atleast damaged so it will be seen a hit after bullet.. that's not about realistic at all.
/sorryformyenglish.
07.02.16 03:34:58 am
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J192
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@user Mora: Do you mean that silenced weapons don't make holes in the walls?
07.02.16 07:24:59 am
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Mora
User
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@user J192: yes, they do not.. But'ey should..
07.02.16 10:00:36 am
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DC
Admin
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This is indeed a bug. I changed it so that silenced shots have less visible shots but the impact effects should still be there.

Will be fixed in the next release.
edited 1×, last 07.02.16 11:08:38 am
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
12.02.16 06:28:43 pm
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Powermonger
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I'm not sure if this is reported or not, but player(id,"process") is not working properly.

When player is reloading his/her gun, player(id,"process") still returns 0. It should return other value, like planting bomb returns 1.

Also is there currently a way to reroute this? Other way to check if player is reloading?

Thanks.
12.02.16 06:29:35 pm
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Yates
Reviewer
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player(id,"reloading")

Read the manual, it's in there:
cs2d lua cmd player
12.02.16 06:36:28 pm
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Powermonger
User
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@user Yates: Oh dam...
But still player(id,"process") shouldn't say
Quote:
(internal id for reloading/planting/defusing...)
if it doesn't show anything about reload... That confused me.

But anyway, thanks for help Yates!
Have a happy weekend!
28.02.16 06:41:37 pm
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Hajt
User
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Button Recently Joined (server list menu) always refreshes the list of servers. I mean, one click is one request to servers.
28.02.16 07:20:19 pm
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Mami Tomoe
User
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A bug in the transfer list.

if you add

cs2d.png
cs2d.png
cs2d.png
cs2d.png
cs2d.png
..etc in the servertransfer.lst

you will download the same file multiple times
It's hard being the best girl in the whole entire world
11.03.16 01:43:54 pm
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Hajt
User
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Flood protection doesn't work properly. I attacked my server using UDP flood and CPU usage of cs2d_dedicated on VPS was around 15 percent and it's weird bacause my IP address hasn't blocked.

I repeated the experiment by using stress services and this time cs2d_dedicated used almost 100% CPU resources. Game server was freezed but my VPS worked without any problems.
11.03.16 02:18:35 pm
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Marco X
User
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@user Hajt: I too have problem like it. When flood cs2d_dedicated used 99% CPU.
14.03.16 09:08:42 pm
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Hajt
User
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Bump! It must be fixed asap. A few minutes ago my server has been under attack DDoS. Fortunately I've got tcpdump cuz in last times such attacks are a plague.

http://www23.zippyshare.com/v/lG5Q5g9b/file.html
udp.dstport == 9710

As you can see it was UDP flood from random locations. If someone have any ideas how to deal with these attack PM me, thanks.
18.03.16 08:53:07 pm
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Yates
Reviewer
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Can confirm what Hajt is saying. Needs to be fixed asap.
19.03.16 01:53:05 pm
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raiders
User
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In the meantime, maybe use iptables to restrict flooding?

Code:
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iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --set
iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --update --seconds 60 --hitcount 10 -j DROP


10 connection / min / IP on eth0 with prot. UDP and port 36963. When the limit is exceeded all packages are blocked on the given port(s) until they sink below the hitcount (10).

Not tested though...
Let's make CS2D great again! - Donald J. Trump
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