CS2D Bug Reports
1,993 replies
You can even do this:
result: you will commit suicide and the console will say "lol"
Code:
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alias "4" "echo lol"
kill 4
kill 4
result: you will commit suicide and the console will say "lol"

No it doesn't. It will completely ignore the last command if you are alive.



How we can fix thats you call a shitty bug uh?
so do you have any ideas for ?
so do you have any ideas for ?
DC Is so lazy for he add a new modifications >:/
At Server Details:
Lua Scripts: On/Off
Server uses lua scripts: No scripts/Remove from Favorites
Both are the same thing, and the Remove from Favorites there doesn't make sense.
Lua Scripts: On/Off
Server uses lua scripts: No scripts/Remove from Favorites
Both are the same thing, and the Remove from Favorites there doesn't make sense.
@
THEMUD: realistic? maybe i'll surprise you but.. not the matter if you attacking from silenced weapon or not, anyway you hit the wall, and it will be broken or atleast damaged so it will be seen a hit after bullet.. that's not about realistic at all.
/sorryformyenglish.

/sorryformyenglish.
@
Mora: Do you mean that silenced weapons don't make holes in the walls?

This is indeed a bug. I changed it so that silenced shots have less visible shots but the impact effects should still be there.
Will be fixed in the next release.
Will be fixed in the next release.
edited 1×, last 07.02.16 11:08:38 am
12.02.16 06:28:43 pm
I'm not sure if this is reported or not, but player(id,"process") is not working properly.
When player is reloading his/her gun, player(id,"process") still returns 0. It should return other value, like planting bomb returns 1.
Also is there currently a way to reroute this? Other way to check if player is reloading?
Thanks.
When player is reloading his/her gun, player(id,"process") still returns 0. It should return other value, like planting bomb returns 1.
Also is there currently a way to reroute this? Other way to check if player is reloading?
Thanks.

@
Yates: Oh dam...
But still player(id,"process") shouldn't say
But anyway, thanks for help Yates!
Have a happy weekend!


But still player(id,"process") shouldn't say
Quote:
if it doesn't show anything about reload... That confused me.(internal id for reloading/planting/defusing...)
But anyway, thanks for help Yates!
Have a happy weekend!

Button Recently Joined (server list menu) always refreshes the list of servers. I mean, one click is one request to servers.
A bug in the transfer list.
if you add
cs2d.png
cs2d.png
cs2d.png
cs2d.png
cs2d.png
..etc in the servertransfer.lst
you will download the same file multiple times
if you add
cs2d.png
cs2d.png
cs2d.png
cs2d.png
cs2d.png
..etc in the servertransfer.lst
you will download the same file multiple times
It's hard being the best girl in the whole entire world
Flood protection doesn't work properly. I attacked my server using UDP flood and CPU usage of cs2d_dedicated on VPS was around 15 percent and it's weird bacause my IP address hasn't blocked.
I repeated the experiment by using stress services and this time cs2d_dedicated used almost 100% CPU resources. Game server was freezed but my VPS worked without any problems.
I repeated the experiment by using stress services and this time cs2d_dedicated used almost 100% CPU resources. Game server was freezed but my VPS worked without any problems.
@
Hajt: I too have problem like it. When flood cs2d_dedicated used 99% CPU.

Bump! It must be fixed asap. A few minutes ago my server has been under attack DDoS. Fortunately I've got tcpdump cuz in last times such attacks are a plague.
http://www23.zippyshare.com/v/lG5Q5g9b/file.html
udp.dstport == 9710
As you can see it was UDP flood from random locations. If someone have any ideas how to deal with these attack PM me, thanks.
http://www23.zippyshare.com/v/lG5Q5g9b/file.html
udp.dstport == 9710
As you can see it was UDP flood from random locations. If someone have any ideas how to deal with these attack PM me, thanks.
In the meantime, maybe use iptables to restrict flooding?
10 connection / min / IP on eth0 with prot. UDP and port 36963. When the limit is exceeded all packages are blocked on the given port(s) until they sink below the hitcount (10).
Not tested though...
Code:
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iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --set
iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --update --seconds 60 --hitcount 10 -j DROP
iptables -I INPUT -p udp --dport 36963 -i eth0 -m state --state NEW -m recent --update --seconds 60 --hitcount 10 -j DROP
10 connection / min / IP on eth0 with prot. UDP and port 36963. When the limit is exceeded all packages are blocked on the given port(s) until they sink below the hitcount (10).
Not tested though...
Let's make CS2D great again! - Donald J. Trump