English CS2D Bug Reports

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15.01.22 12:24:41 pm
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DC
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@user slimK: Unfortunately I don't know why this is happening. Therefore I can't fix it.
It's the same for all the tabbing/windowed/fullscreen issues...
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
15.01.22 04:37:03 pm
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Kolia_rus
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@user lelu: launch the game in OpenGL mode.
You received a game ban because you seem to be a cheater. You are not able to log-in in-game anymore.
15.01.22 06:01:45 pm
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Hajt
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tesla coil + breakable tile = bug
IMG:https://i.hizliresim.com/9qzwmzs.jpg
10.02.22 02:55:59 pm
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Kolia_rus
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1. When I open the servers list and enabling sorting by Players quantity, firstly I see servers with players, then - unplayable servers with closed ports on which I can't join, and only then - servres which are playable and have 0 players. Instead, the unplayable servers should be at bottom of the list.

2. In Zombies! game mode, if a zombie infects the last survivor and the target has more kills than anyone, the survivor guy gets MVP for "the most infections" instead of for "the most kills".

3. While using the "Get out of there it's gonna blow" radio command, in chat appears "Get out of there she's gonna blow".

4. No documentation for sv_voicechat on https://www.cs2d.com/help.php?cat=all.

5. No documentation for sv_physics on https://www.cs2d.com/help.php?cat=all. Also, this commands isn't being suggested while typing it from console. Also, if sv_physics is set to 1, in Zombies! mode bots (in both teams) have incredible high movement speed. In the Standard mode, bots barely able to move (terrorists walk very slowly, counter-terrorists just got stuck).
edited 1×, last 10.02.22 04:37:07 pm
You received a game ban because you seem to be a cheater. You are not able to log-in in-game anymore.
13.04.22 01:10:43 am
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Mora
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Shotguns doesn't trigger "reload" hook mode 2
30.05.22 05:38:43 pm
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Kolia_rus
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In map editor, cs2d entity env_room highlights affected tiles incorrectly when I hover mouse over it's icon while X/Y offset is set (it acts like the offset is not set).
---
If map background image has a high resolution, there's a chance that it will not loaded and instead of the image there will be a solid white background. However, sometimes the background image loads succesfully. Tested with bmp and png files, offline and on a server, the same weird thing happens.
edited 1×, last 30.05.22 11:51:36 pm
You received a game ban because you seem to be a cheater. You are not able to log-in in-game anymore.
03.06.22 06:49:34 pm
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Mora
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I don't know if it was like that before..
You can compare it if You turn on/off in map editor "In game view". I think the game should look like on second screen:
Both screens made in windowed mode 1440 x 900 in the Editor.
2 screens >


When You use 850x480 windowed mode everything looks like on 2-nd screen. But for my monitor which is 1920 x 1080 this window looks too small so I use 1440 x 900. Higher resolutions cause such bad game looking like on 1-st screen.

Edit:

In addition of what user Kolia_rus said:
In the editor when You put Teleport and move this line to the position You need, the line has offset, but still if You place it right where You want it will work fine. (1440x900, windowed)
edited 3×, last 09.06.22 11:23:08 am
12.06.22 07:29:07 pm
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Kolia_rus
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Quote:
Make Copy & Paste commands work like they supposed to do. As for now, when I do Ctrl+V, it removes the whole text content and then pastes what it should. This is too annoying, I never saw this in any other software. And copying something (e.g. server IP from the servers list) sometimes just cleans the clipboard, I did not find any regularity in this so most likely it happens randomly.


I originally wrote this in the ideas thread but I'd say it's more a bug report than an idea.
You received a game ban because you seem to be a cheater. You are not able to log-in in-game anymore.
04.07.22 06:53:37 pm
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Mami Tomoe
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I suppose this problem is a bit more than what I encountered but here it is:

Code:
1
2
addbind('f6') -- works
if key == 'f6' then -- fails, key returned by key hook is 'F6'


Why the mismatch?


user Mami Tomoe has written:
Not sure if this totally fits here, but there's a typo here.

At End of 2012;
user DC has written:
Unreal Software announces the development of Stranded III and starts a devolpment blog to show progress.


EDIT:
cs2d lua hook endround's delay parameter claims to be in milliseconds, yet it's in seconds (I checked).
In addition to that, it's
nil
when there is no delay (I.E. using cs2d cmd restart without parameters).


Update:
The parameter IS in milliseconds.
But, it is still set to
nil
if there's no delay in some instances.
Furthermore, for the restart commands, the endround hook is only called when the round actually ends, not when the message appears on screen, which differs from when a team wins.

When a team wins:
X Team Wins - Message on screen
Endround hook called
Delay if any
End round

When a round restarts:
Round restart in X - Message on screen
Delay if any
Endround hook called
Endround

So the round ends instantly and there's no point in having the delay in many cases because the round already ended, same frame.
I do suggest changing the behaviour there, as this doesn't seem to be intended, as the hook should be called when the round is ending, and not when it has already ended.

Another update:
I'm no longer certain what the cs2d lua hook endround's hook return value is for the delay parameter and I gave up on trying to figure it out.
I suspect it may or may not be in milliseconds.
I leave this for you, @user DC to figure out.

EDIT:
cs2d lua cmd object returns
false
for the
entity
parameter on buildings spawned by cs2d entity env_building.
edited 5×, last 29.07.22 12:15:44 pm
Look at me standing, here on my own again
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