Maybe this is RIGHT
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addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) 	sample.classes.classmenu(id) end addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) 	if (menu=="Select your Class") then 		if (sel>=0 and sel<=6) then 			sample.classes.class[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) 	-- SOLDIER 	if (sample.classes.class[id]<=1) then 		parse ("setmaxhealth "..id.." 150") 		parse ("setarmor "..id.." 202") 		parse ("speedmod "..id.." -5") 		return "40,4,51"; 	end 	-- SPY 	if (sample.classes.class[id]==2) then 		parse ("setmaxhealth "..id.." 100") 		parse ("setarmor "..id.." 206") 		parse ("speedmod "..id.." 5") 		return "21,1"; 	end 	-- ENGINEER 	if (sample.classes.class[id]==3) then 		parse ("setmaxhealth "..id.." 100") 		parse ("setarmor "..id.." 50") 		return "10,2,74"; 	end 	-- PYRO 	if (sample.classes.class[id]==4) then 		parse ("setmaxhealth "..id.." 125") 		parse ("setarmor "..id.." 75") 		return "46,6,73"; 	end 	-- SCOUT 	if (sample.classes.class[id]==5) then 		parse ("setmaxhealth "..id.." 75") 		parse ("setarmor "..id.." 0") 		parse ("speedmod "..id.." 15") 		return "5,69,54"; 	end 	-- SNIPER 	if (sample.classes.class[id]==6) then 		parse ("setmaxhealth "..id.." 75") 		parse ("setarmor "..id.." 25") 		return "35,3,53"; 	end end addhook("buy","sample.classes.buy") function sample.classes.buy() 	return 1 end addhook("walkover","sample.classes.walkover") function sample.classes.walkover(id,iid,type) 	if (type>=61 and type<=68) then 		return 0 	end 	return 1 end ----------------------- -- NO DROPPING -- ----------------------- addhook("drop","sample.classes.drop") function sample.classes.drop() 	return 1 end addhook("die","sample.classes.die") function sample.classes.die() 	return 1 end
Maybe this is RIGHT one