Env_Breakable
Name: B
Trigger: S, BS
--
Env_Sprite
Name: S
--
Trigger_Delay
Name: BS
Trigger: B, S
Seconds: 30
This would mean that, if the breakable is broken, a trigger would recreate the same breakable after 30 seconds.
The only thing is, it doesn't work. If you trigger a broken breakable which triggers something, it just triggers the thing you want it to trigger. It doesn't create another breakable.
This is a huge problem for one of my projects; it uses "growable" trees which, if broken, "grow" a new tree.
Anyone has a solution?