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addhook("startround","start_of_round")
function start_of_round()
local n = math.random(1, 3)
if n == 1 then
trigger1
return 0
elseif n == 2 then
trigger2
return 0
elseif n == 3 then
trigger3
return 0
end
addhook("trigger","trigger1")
function trigger1(wall1,1)
return 0
end
addhook("trigger","trigger2")
function trigger2(wall2,1)
return 0
end
addhook("trigger","trigger3")
function trigger3(wall3,1)
return 0
end