LUA ERROR: attempt to call a nil value
mosltly after it killed its target, its suppose to walk random untill someone in vision and range shots...
but it seems like only the bot with highest id reacts
im pretty new to lua nd dont se the wrong
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direction = {}
mode = {}
target = {}
i = 0
while (i <= 32) do
i = i + 1
direction [i]= 0
mode [i] = 1
target [i] = 0
end
addhook ("attack","player_attack")
addhook ("die","player_die")
addhook ("movetile","player_new_tile")
function ai_update_dead(id)
ai_respawn(id)
end
function ai_onspawn(id)
mode [id] = 1
parse ("setname "..id.." police bot")
parse ("equip "..id.." 1")
parse ("equip "..id.." 81")
direction [id] = math.random (0,360)
end
function ai_update_living(id)
if mode [id] == 1 then
direction [id] = direction [id] + math.random (-10,10)
ai_move(id,direction[id],0)
ai_rotate(id,direction[id])
function player_attack (id_shot)
i = 0
while (i <= 32) do
i = i + 1
if (player(i,"bot")) == true then
if (player(id_shot,"bot")) == false then
if (id_shot == i) == false then
if ai_freeline(id,player(id_shot,"x"),player(id_shot,"y")) then
if (math.sqrt((player(id,"x") - player(id_shot,"x"))^2 + (player(id,"y") - player(id_shot,"y"))^2)) < 250 then
mode [i] = 2
target [i] = id_shot
end
end
end
end
end
end
end
end
if mode [id] == 2 then
if (player(target[id],"health")) > 0 then
if ai_freeline(id,player(target [id],"x"),player(target [id],"y")) then
ai_aim(id,player(target [id],"x"),player(target [id],"y"))
ai_move(id,player(id,"rot"),1)
ai_iattack(id)
else
mode [id] = 1
target [id] = 0
end
end
end
function player_new_tile (id_move,x,y)
if id_move == id then
ai_use(id)
end
end
end
function ai_hear_radio(source,radio)
end
function ai_hear_chat(source,msg,teamonly)
end