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addhook("projectile","mine") function mine(id,weapon,x,y) 	if weapon==49 then 		parse ("spawnobject 20 (x*32) (y*32) 0 0 0 "..id.."") 	end end
addhook("projectile","mine") function mine(id,weapon,x,y) 	if weapon==49 then 		parse ("spawnobject 20 (x*32) (y*32) 0 0 0 "..id.."") 	end end
if(sel==0)then 	player[id]=math.random(1,9) end
-------------------------------------------------- -- Team Fortress 2 Script by Banana Phone -- -------------------------------------------------- if sample==nil then sample={} end sample.classes={} --is-- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) 	menu(id,"Select your Class,HWGuy|Armor+MG,Spy|Stealth,Engineer|Wrench,Pyro|Flamethrower,Scout|Speed,Sniper|AWP,Demoman|Grenades,Medic|Medic-armor,Soldier|Rocket-launcher")	 end -- t->c-- addhook("team","sample.classes.team") function sample.classes.team(id,team) 	if (team>0) then 		sample.classes.classmenu(id) 	end end --sa-- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) 	sample.classes.classmenu(id) end --cs-- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) 	if (menu=="Select your Class") then 		if (sel>=0 and sel<=9) then 			sample.classes.class[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end --s-- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) 	-- hwg 	if (sample.classes.class[id]<=1) then 		parse ("setmaxhealth "..id.." 200") 		parse ("setarmor "..id.." 0") 		parse ("speedmod "..id.." -5") 		return "40,4,51"; 	end 	-- spy 	if (sample.classes.class[id]==2) then 		parse ("setmaxhealth "..id.." 125") 		parse ("setarmor "..id.." 206") 		parse ("speedmod "..id.." -5") 		return "21,1,52,72,69,53"; 	end 	-- nginer 	if (sample.classes.class[id]==3) then 		parse ("setmaxhealth "..id.." 125") 		parse ("setarmor "..id.." 0") 		return "10,2,74,51"; 	end 	-- pyro 	if (sample.classes.class[id]==4) then 		parse ("setmaxhealth "..id.." 175") 		parse ("setarmor "..id.." 0") 		parse ("speedmod "..id.." 5") 		return "46,6,73,51,85"; 	end 	-- scout 	if (sample.classes.class[id]==5) then 		parse ("setmaxhealth "..id.." 125") 		parse ("setarmor "..id.." 0") 		parse ("speedmod "..id.." 15") 		return "10,5,54,51"; 	end 	-- sniper 	if (sample.classes.class[id]==6) then 		parse ("setmaxhealth "..id.." 125") 		parse ("setarmor "..id.." 0") 		parse ("speedmod "..id.." 5") 		return "35,3,53,51,"; 	end 	-- demo 	if (sample.classes.class[id]==7) then 		parse ("setmaxhealth "..id.." 175") 		parse ("setarmor "..id.." 0") 		parse ("speedmod "..id.." 0") 		return "5,49,51,76"; 	end 	-- + 	if (sample.classes.class[id]==8) then 		parse ("setmaxhealth "..id.." 50") 		parse ("setarmor "..id.." 204") 		return "3,24,52,51"; 	end 	-- soldier 	if (sample.classes.class[id]==9) then 		parse ("setmaxhealth "..id.." 150") 		parse ("setarmor "..id.." 0") 		parse ("speedmod "..id.." 5") 		return "3,47,51,87"; 	end end --nb-- addhook("buy","sample.classes.buy") function sample.classes.buy() 	return 1 end if sample==nil then sample={} end sample.ads={}
addhook(donno what to wright here) if("..player..","..id..") a(button pres donno) parse squip(chosen guns shich u want)('45''56') end
addhook(donno what to wright here) if("..player..","..id..") a(button pres donno) parse squip(chosen guns shich u want)('45''56') end
cheater