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vip - 195195195
moderator - 105255000
admin - 255090000
mapper, skinner, scripter - 190000190
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vip={12345,54321} moderator={98765} admin={15101}
When spawn in console got error
Attempt to call a nil value
Dont say where
plllz help!
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function btp(id,sx,sy,ex,ey,mode) local prp if mode==1 then prp="" elseif mode==2 then prp="tile" end return (player(id,"exists") and player(id,prp.."x")>sx and player(id,prp.."x")<ex and player(id,prp.."y")>sy and player(id,prp.."y")<ey) end function initArray(m) 	local array = {} 		for i = 1, m do 	array[i] = 0 	end return array end terrorist=initArray(32) addhook("spawn","terroristvar") function terroristvar(id) 	if player(id,"team")==1 then 		terrorist[id]=1 	elseif player(id,"team")==2 then 		terrorist[id]=0 	end end addhook("movetile","house") function house(id) 	if btp(id,29,26,33,30,2) then 		for i=1,32 do 			if player(i,"exists") and terrorist[i]==1 then 				parse("setpos "..i.." 896 608") 			end 		end 	end end
DannyDeth has written
Hi all, I just wantd to ask a small question:
What is the appropriate command to draw an image to the screen at certain coordinates?
Thanks ~DannyDeth.
What is the appropriate command to draw an image to the screen at certain coordinates?
Thanks ~DannyDeth.
image(path,x,y,mode,pl)
info.txt has written
- image("path",x,y,mode,[pl]) Creates an image (dynamic object) on the map and returns the ID.
Mode 0: floor image (covered by players etc)
Mode 1: top image (covering players)
Mode 2: HUD image (covering everything, part of the interface)
Mode 3: super top image (covering everything on the map)
Mode 101-132: draw under this player (id+100)
Mode 201-232: draw over this player (id+200)
Mode 133-164: draw over this player and over entities (id+132)
When drawing at player, x and y are used this way:
x<=0: do not rotate with player, x>0: rotate img with player
y<=0: only draw if not covered by fog of war, y>0: draw always
[pl] is an optional parameter. 0 (default value) means that
all players see this image. If you set it to a player ID then
only this player will see this image!
The command returns the ID of the dynamic object image![/code]
Mode 0: floor image (covered by players etc)
Mode 1: top image (covering players)
Mode 2: HUD image (covering everything, part of the interface)
Mode 3: super top image (covering everything on the map)
Mode 101-132: draw under this player (id+100)
Mode 201-232: draw over this player (id+200)
Mode 133-164: draw over this player and over entities (id+132)
When drawing at player, x and y are used this way:
x<=0: do not rotate with player, x>0: rotate img with player
y<=0: only draw if not covered by fog of war, y>0: draw always
[pl] is an optional parameter. 0 (default value) means that
all players see this image. If you set it to a player ID then
only this player will see this image!
The command returns the ID of the dynamic object image![/code]
factis699 has written
Guys i need help with script
When spawn in console got error
Attempt to call a nil value
Dont say where
plllz help!
When spawn in console got error
Attempt to call a nil value
Dont say where
plllz help!
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function btp(id,sx,sy,ex,ey,mode) local prp if mode==1 then prp="" elseif mode==2 then prp="tile" end return (player(id,"exists") and player(id,prp.."x")>sx and player(id,prp.."x")<ex and player(id,prp.."y")>sy and player(id,prp.."y")<ey) end function initArray(m) 	local array = {} 		for i = 1, m do 	array[i] = 0 	end return array end terrorist=initArray(32) addhook("spawn","terroristvar") function terroristvar(id) 	if player(id,"team")==1 then 		terrorist[id]=1 	elseif player(id,"team")==2 then 		terrorist[id]=0 	end end addhook("movetile","house") function house(id) 	if btp(id,29,26,33,30,2) then 		for i=1,32 do 			if player(i,"exists") and terrorist[i]==1 then 				parse("setpos "..i.." 896 608") 			end 		end 	end end
I tested this code and didn't get any errors on respawn. Is that all the code you have? Because the error is most probably there
![](img/smiles/joy.gif)
J.
RyceR has written
How to add special say for vips, moderators, admins, mappers, skiners and scripters?
colors:
vip - 195195195
moderator - 105255000
admin - 255090000
mapper, skinner, scripter - 190000190
like:
colors:
vip - 195195195
moderator - 105255000
admin - 255090000
mapper, skinner, scripter - 190000190
like:
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vip={12345,54321} moderator={98765} admin={15101}
Make for me script like that please
http://unrealsoftware.de/forum_posts.php?post=120848&goto=203486#post203486
RyceR has written
Make for me script like that please
RyceR has written
How to add special say for vips, moderators, admins, mappers, skiners and scripters?
colors:
vip - 195195195
moderator - 105255000
admin - 255090000
mapper, skinner, scripter - 190000190
like:
colors:
vip - 195195195
moderator - 105255000
admin - 255090000
mapper, skinner, scripter - 190000190
like:
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2
3
2
3
vip={12345,54321} moderator={98765} admin={15101}
Make for me script like that please
do you mean something like this
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if rp_ct[id] == true then 		rp_msg([[196196196]],player(id,[[name]])..[[(ADMIN): ]]..txt) 		return 1 	elseif rp_vip2[id] == true then 		rp_msg([[000255000]],player(id,[[name]])..[[(VIP): ]]..txt) 		return 1 	end end
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addhook("die","death") function death(id) freeimage(id) id1=image("gfx/bodyparts.bmp",player(id"tilex"),player(id"tiley"),0) imagescale(id1,1,1) imageblend(id1,0) imagealpha(id1,1.0) end
it sends me this error: temp to cal local "id" (a number value).
addhook("die","death")
function death(id)
freeimage(id)
img=image("gfx/bodyparts.bmp",player(id,"x"),player(id,"y"),0)
imagescale(img,1,1)
imageblend(img,0)
imagealpha(img,1.0)
end
1-Die has many parameters. Check info.txt for them.
2-Put a number, not just id.
AND, if the player is dead, it does not have an x and y. BUT the hook "die" has an x and y which will let you do this. Here, have a corrected version.
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deathimg = {} addhook("die","death") function death(v,id,w,x,y) 	d = d+1 	deathimg[d]=image("gfx/bodyparts.bmp",x,y,0) 	imagescale(deathimg[d],1,1) 	imageblend(deathimg[d],0) 	imagealpha(deathimg[d],1.0) end
Can't guarantee that it will work.
T is the law there?
Please tell me if
![](img/smiles/cry.gif)
![](img/smiles/tongue.gif)
thanks for reply
FN_Nemesis has written
can someone help me with this?
it sends me this error: temp to cal local "id" (a number value).
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addhook("die","death") function death(id) freeimage(id) id1=image("gfx/bodyparts.bmp",player(id"tilex"),player(id"tiley"),0) imagescale(id1,1,1) imageblend(id1,0) imagealpha(id1,1.0) end
it sends me this error: temp to cal local "id" (a number value).
may be put commas like this:
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id1=image("gfx/bodyparts.bmp",player(id,"tilex"),player(id,"tiley"),0) imagescale(id,1,1,1) imageblend(id,1,0) imagealpha(id,1,1.0)
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for i =1,32 do 	img[i] = 0 end addhook("die","death") function death(id) 	freeimage(img[id]) 	img[id]=image("gfx/bodyparts.bmp",player(id"x"),player(id"y"),0) 	imagescale(img[id],1,1) 	imageblend(img[id],0) 	imagealpha(img[id],1.0) end
and it will free the old die img if you die again ...
![](img/smiles/bigsmile.gif)
EDIT: the solution was this :
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addhook("die","death") function death(id) freeimage(id)id1=image("gfx/bodyparts.bmp",player(id,"x"),player(id,"y"),0) imagescale(id,1,1,1) imageblend(id,1,0) imagealpha(id,1,1.0) end
@Robed2 try this
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parse("mp_building_limit:NAME OF THE BUILDING:1000)
edited 1×, last 21.12.10 05:58:15 pm
iDios has written
Hello, I search a little script, a player with USGN can talk in red when : !say ... Please help ! Thanks !
Please help !
try to pm flacko he maybe can help u...