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I faced an issue when the player has different resolution other than default resolution.
![IMG:https://i.imgur.com/IsQoksn.gif](https://i.imgur.com/IsQoksn.gif)
This is show-case of default resolution, texts were stably positioned.
![IMG:https://i.imgur.com/rqJpVq0.gif](https://i.imgur.com/rqJpVq0.gif)
But when I use different resolution, it becomes like this.
The formula that I wrote in code is this.
x = ( x - player(player_id,"x"))+ (player(player_id,"screenw")/2) y = ( y - player(player_id,"y")) + (player(player_id,"screenh")/2)
I read some similar scripts in file archive but could not find an explicit solution they are mostly outdated. ( before resolution update )
any hints?
I don't really want to use the mp_hudscale command, it's really ugly. and breaking all hudtxt / hud images that I used in the game
----------------------EDIT---------------------
fixed, with naive approach
2× editiert, zuletzt 22.06.19 20:36:39