Also, I suggested implementing the fog of war with an algorithm similar to the one used when calculating damage from an explosion.
It was also proposed to layered maps - so that you could make ramps and bridges over the passages, while rendering the effects and damage depending on the location of the players.
In fact, there are plenty of options for ideas to improve the game, but as far as I know Peter does not want to implement further development and support for the game.
In addition, unpleasant that cool according to the votes and ranking maps and full-fledged mods and scripts are not implemented in the game, that is, they do not add fun for the players because few of them look at the site / forum / file archive. And inside the game there are no announcements and no browser to interest the player community.