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CS2D General CS2D Bug ReportsWhen running the client it says it’s trying to find a Steam library. Was this a mistake during the build process or do we need a dummy lib to pretend to be Steam?
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./CS2D: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory
Here the sums because DC sometimes re-releases versions:
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# MD5 40069aa740ca298f52376e8f994cf661 cs2d_1007_linux.zip # SHA1 b7272f370e6108244f1c85cdf752749e50faeb94 cs2d_1007_linux.zip # SHA256 c0b277e5d40535f091bc539ed2257c0caf0494022230c94dff483c6fac5bc858 cs2d_1007_linux.zip
Update: I found the file in the zip. I had forgotten to unzip it.
Blood effect's radius doesn't seem to work for me, is that normal?
Or maybe it does but it's too hard to notice?
Zażółć gęślą jaźńand this happens. It is possible to fix?
Please fix this bug, is so annoying when I alt tab to check something. Also add a fps option for 144/240hz monitor, the screen is tearing and looks so awful to play in this conditions.
If you plan to alt tab I can only highly recommend to use windowed mode instead. Chances that fullscreen explodes are just too high and it probably won't ever be fixed because it's low level system/driver stuff that I won't touch. Sorry.
And what about the 144/240hz monitors? You gonna add a fps command to increase the fps?
Another thing that helps in many cases is to switch between OpenGL/DirectX.
I don't plan to add higher FPS caps as I don't think they would make a lot of sense for CS2D. Sorry.
edited 1×, last 01.02.19 11:42:13 pm
I mean if you give us 60fps why not 144fps or even more?
@ Mami Tomoe: effect blood is a bit special regarding radius. It in fact spawns two different blood particle types. About 1/3 of these particles is affected by the radius but it does not affect the SPAWN position but only the initial velocity.
I updated the documentation a bit. Thanks for pointing out that issue.
edited 1×, last 02.02.19 12:12:29 am
slimK has written
@ DC: VSync is a solution for people who uses 60hz monitor and the crosshair movement looks "weird" when you apply the setting.
I mean if you give us 60fps why not 144fps or even more?
I mean if you give us 60fps why not 144fps or even more?
The thing is when you use VSync their will be an extra 1 frame lag with the mouse cursor.
120/144/240hz support would be great for those who take this game seriously for sure. With better mouse movement contrl pros can be even better...For now I recommend use a super low mouse sensitivity If you play compititive.
It's not fun to play with but since I'm not competitive it doesn't bother me much.
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LUA ERROR: sys/lua/ranked#1.lua:2449: attempt to call field 'unpack' (a nil value)
My new method already failed with "gosub", does CS2D run old lua or something? If so, how to clone a table correctly? I am using: {table.unpack(table)}
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function DeepCopy(object) 	local lookup_table = {} 	local function _copy(object) 		if type(object) ~= 'table' then 			return object 		elseif lookup_table[object] then 			return lookup_table[object] 		end 		local new_table = {} 		lookup_table[object] = new_table 		for index, value in pairs(object) do 			new_table[_copy(index)] = _copy(value) 		end 		return setmetatable(new_table, getmetatable(object)) 	end 	return _copy(object) end
Ye I used that one too and it worked, thanks anyway:)
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addhook('always','RPG.alwaysHook') 	function RPG.alwaysHook() 		msg('test') 	end
This will crash the game upon start if the RPG table was not created.
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The following images are missing:
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gfx/sprites/clock.png gfx/sprites/clock_arrow.png
edited 1×, last 28.02.19 12:10:55 am
player(p,"mousemapx")&
player(p,"mousex")returns -1 on dedicated server (Linux)
On windows dedicated it seems to be fine.