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I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
You should make that we can use enbseries for better quality graphics
![](img/smiles/wink.gif)
![user](img/i_friend.png)
You should make that the flare works in dark >.>
You should make that we can use enbseries for better quality graphics![](img/smiles/wink.gif)
You should make that we can use enbseries for better quality graphics
![](img/smiles/wink.gif)
Flare already works in the dark, using env_room.
![user](img/i_friend.png)
I keep getting EXCEPT_ACCESS_VIOLATION when I scripting using 0.1.2.0.
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
You can't use a table in loops anyway. It can only be a variable, i.e. a, and not a[b]. Otherwise it should be fine.
![user](img/i_friend.png)
![user](img/i_friend.png)
I keep getting EXCEPT_ACCESS_VIOLATION when I scripting using 0.1.2.0.
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
I think it probably some kind of bug... maybe it's because I put "for... something[a]=b... end" inside a "function... end". Can someone help me?
You can't use a table in loops anyway. It can only be a variable, i.e. a, and not a[b]. Otherwise it should be fine.
I mean this:
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for XXX in ipairs(YYY) do 	ZZZ[a]=b end
![user](img/i_friend.png)
Add shockwaves for explosions.
Like in CC?
![user](img/i_friend.png)
![user](img/i_friend.png)
Add shockwaves for explosions.
Like in CC?
Yes, if possible..
![](img/smiles/bigsmile.gif)
Also... M134 =
![](img/smiles/ugly.gif)
I would like the M134 to be a little like in TF2 though. Right now it fires almost instantly when you mouseclick. I'd like the gun to have a little bit of speed-up time each time you shoot it, before actual bullets comes out.
Also, the gun should weight more when it is spinning, and should be lighter, when it's not.