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neriuxa32
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So guys can you post some maps i realy need zombie maps and post some Mapping Tips thx

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KimKat
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Mapping tips? hmm, you shouldn't spend 5 minutes on creating a map you should spend about 6 hours at least for a great map. I think that's great advice cause all my 5 min maps are crap, and my 6 hour maps are totally awesome.

Time is the difference... and the effort. So use your time well, and make tilesets for your maps. I think the tilesets will make the map more cool, yeah that's my tips and advice.

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neriuxa32
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Ok thx but can you tell me about trick well about like how to create:When you play after like 2 min. everything explode do you know what i have in mind right?

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SQ
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Some my tips:
• Use your custom tile set. (More interesting)
• Whole map size less than 300KB.
• For GFX, images, sprites use .png format.
• For SFX, sounds use well compressed .ogg format.
• Best map dimensions 20*20 - 60*60 (more is useless, unless floors)

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Echo-Charlie
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neriuxa32 hat geschrieben
So guys can you post some maps i realy need zombie maps and post some Mapping Tips thx

I am creating Maps for CS2d and i like do that. If you want maps you will request and i will create it for you. If you really need you can give me your custom tileset for me

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SQ
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@AQ LTU,
Looks like you know everything, what maps you have done?

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KimKat
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Use these entities func_delay and env_explode in order to make something explode on time... also... you'd want to add trigger_start to start a entity basicly.

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Crazyx
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KimKat hat geschrieben
Use these entities func_delay and env_explode in order to make something explode on time... also... you'd want to add trigger_start to start a entity basicly.


func_delay? You mean trigger_delay.


I never knew there was a mapping tutorial at CS2D.com, but cool!
I'd love • part IV would be ready, I really need trigger tuts!
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