edited 1×, last 31.01.09 02:10:36 am
Forum
CS2D General CS2D Max Suggestions pwn4g3 has written
OH well i knew that can u name some suggestins that have not been said already
Yeah, ok (Sarcastic)
Is it possible to change Kevlar damage as well, or is this too much work?
Admin/mod comment
wtf. stop that. /DClike the fog of war, weapon damages etc.
It would be like cheating if clients could use their own values.
Chy1129: that wouldn't make fun.
edited 1×, last 31.01.09 01:07:19 pm
srry if this was already said...
default is min. 66% of all players in your team have to vote you + minimum 2 players.
it would be good for zombies and you could make it like wall 1,2and 3 it would be like obstacle 1,2 and 3 also any one think my syringe idea is cool?
syntaku has written
an obstacle buildable by wrench like the wall but you can shoot through to destroy you would need to knife it
it would be good for zombies and you could make it like wall 1,2and 3 it would be like obstacle 1,2 and 3 also any one think my syringe idea is cool?
it would be good for zombies and you could make it like wall 1,2and 3 it would be like obstacle 1,2 and 3 also any one think my syringe idea is cool?
No.
Bad idea.
Bandage isn't a good idea either.
Zune5 has written
No.
Bad idea.
Bandage isn't a good idea either.
Bandage already exists anyway. syntaku has written
an obstacle buildable by wrench like the wall but you can shoot through to destroy you would need to knife it
it would be good for zombies and you could make it like wall 1,2and 3 it would be like obstacle 1,2 and 3 also any one think my syringe idea is cool?
it would be good for zombies and you could make it like wall 1,2and 3 it would be like obstacle 1,2 and 3 also any one think my syringe idea is cool?
No.
Bad idea.
Bandage isn't a good idea either.
Come up with something that doesn't exist instead.
I just got one idea, a tile that moves the player to another tile circulating almost like the tile scrolling but something that can move the player, I remember |jUSTiN|'s map csde_airport it had a conveyor belt, but it's ashame that it didn't work as I thought.
In my suggestion, I would suggest that the conveyor belt should be able to move a Player pixelwise through the chosen direction, if that's not possible maybe a more basic structure of the conveyor might work, only simple directions: up, down, left and right. (this might require a new entity for example: info_conveyor)
It would be cool to see this work in CS2D, it could also be a really useful entity, it could move players that are AFK(away from keyboard) by using the trigger_delay into a death pit, anything like that. It would be awesome if you could set the speed on it too.
For more info about conveyor belts go here... if your interested.
http://en.wikipedia.org/wiki/Conveyor_belt
I was thinking edditing a new turret like a turret that shoots rockets! That would be better! !
I hopeyou like my idea