/de_company_abandoned[earlyaccess] 
14 comments the company was old enough, it feels old but something's has changed
Preview:

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Made by
Mochi
abandoned_update Changelog
- added some new area
- added new sprites
- and a beautiful looking disaster
Preview:

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Made by



- added some new area
- added new sprites
- and a beautiful looking disaster
edited 19×, last 25.11.22 11:48:02 am

Comments
14 comments



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05.11.22 12:19:58 pm
the map has been updated to abandoned_update[earlyaccess]
edited 1×, last 25.11.22 02:19:02 pm
23.10.22 05:13:13 am
Alright now i has uploaded the 1.2a update, 1.2a update only fix the missing sprites stuff
Changelog 1.2a
- Fixed the missing sprites

- Fixed the missing sprites
edited 1×, last 23.10.22 11:43:28 am

You forgot to include these files
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LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/fakewall.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/room.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/fakewall.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/fakewall.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/servercontrol.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/restart.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/winct.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/wintr.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/killall.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/draw.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/amogus_yellow.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/room.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/fakewall.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/fakewall.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/servercontrol.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/restart.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/winct.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/wintr.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/killall.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/draw.png'
LOAD RES.: failed to load image 'gfx/!Milkcake_Files/misc/amogus_yellow.png'
15.10.22 08:45:16 am
Now i have the original map on my PC, and im gonna make the new update for this map
Edit [Since 21:25 PM 22-oct-2022]
Alright the new update has been uploaded, for those who wants to download the new 1.2a update, CLICK IT. You can see the changes from the description
Edit [Since 21:25 PM 22-oct-2022]
Alright the new update has been uploaded, for those who wants to download the new 1.2a update, CLICK IT. You can see the changes from the description
edited 2×, last 22.10.22 04:27:37 pm
09.09.22 08:14:24 am
Thanks for the Ideas
The Uplink Experiment <3, I will add the Room Entity and add some lights to the map, But there will be a change on the CT Spawn, Oh yea and also Im fixing and remaking the map right now, you can visit the Original Unreal Software deutsch discord server to see the new look of de_company

edited 1×, last 09.09.22 10:51:22 am

Alright, the map has changed a good bit since I first commented so I'll edit my review.
I like how you've leaned into the office theme more with server rooms and making it an indoors map, the ambient lighting stuff you did for the computers looks great.
Now onto the bots going down one path fix, it does work! But bots still rarely go down the other path.
I do not really know how the bots work fully, but I'd suggest removing some of the boxes on the bottom path, it might help them take that path since it'd be less complicated for them to walk through.
I'd also recommend removing some of the Bot Nodes and only keeping 3-4 of them in the most important areas, Bot Nodes can cause problems if overused.
Don't expect something groundbreaking, but it's a decently fun map to play in when you get bored, and it seems to be going in a good direction to become a pretty good map.
I like how you've leaned into the office theme more with server rooms and making it an indoors map, the ambient lighting stuff you did for the computers looks great.
Now onto the bots going down one path fix, it does work! But bots still rarely go down the other path.
I do not really know how the bots work fully, but I'd suggest removing some of the boxes on the bottom path, it might help them take that path since it'd be less complicated for them to walk through.
I'd also recommend removing some of the Bot Nodes and only keeping 3-4 of them in the most important areas, Bot Nodes can cause problems if overused.
Don't expect something groundbreaking, but it's a decently fun map to play in when you get bored, and it seems to be going in a good direction to become a pretty good map.
edited 1×, last 10.09.22 08:02:57 am



