The 4th entity, breaking blocks to drop items. To use it, put a Env_Breakable, choose the tiles, the material and the HP, then name it "item" and on trigger write the ID of the item you want it to drop. This is not a big deal, just some lines of code that anybody could make, the reason I made it is because there are some mappers that may want to do something like this, but they don't know how to script with Lua. This was also suggested by @ Thug Life: . I am sure that screenshots aren't needed.
Summary : You put Env_Breakable, name it "item" and choose an item to write its ID on trigger section, then when you will break the block it will drop the item.
@ Gaios: And what do you mean by that? I haven't been paying close attention to latest updates on this game, and I must admit I was quite surprised with its evolution. So don't expect me to understand any rhethorical sentence.
Well done mr. Pseudon. Stuff like this raise the possibilities of mappers by far. If you add more things like that it will be easy to create some way more amazing theme maps. Keep it up
Can do something like a "cut" entity?
(A entity what can stop the func. of other entity... like a delay... if you destroy an X breakable, the delay stop the X func. triggered...)